The presentation at CitizenCon 2953 unveiled the Resource Network and engineering gameplay, allowing players to manage their ships and outposts. The new system replaces the previous one, providing a generalized approach to gameplay and introducing various tasks such as repairs, power management, and resource allocation.
The presentation at CitizenCon 2953 focused on a new feature called the Resource Network and the engineering gameplay associated with it. The Resource Network is a new system that replaces the previous one, allowing for a more generalized and expandable approach to gameplay. It enables relay gameplay, has a global impact, and works in conjunction with the cargo system. The engineering gameplay allows players to manage their ships, outposts, and other elements. The tasks involve tuning, maintaining, and managing the ship’s resources.
The engineering loop connects various gameplay mechanics, such as collecting and using spare parts, repairing damaged items, and managing the ship’s power distribution. The engineering UI, still a work in progress, provides a visual representation of the Resource Network, allowing players to interact with and control ship components. It also provides insights into the health, energy consumption, and current state of each item. The UI also includes room controls, allowing for the management of life support, temperature, pressure, and door states within the ship.
The gameplay showed examples of maintenance tasks, such as repairing damaged power plants and extinguishing fires. It also demonstrated the upcoming addition of batteries to ships, allowing for temporary power boosts in critical situations. The energy balance in larger ships will require players to make decisions about which systems to power permanently, managing resources effectively.
The presentation also showcased future possibilities for the Resource Network, including systemic gameplay, crafting professions, base building, and manipulating environments. The technology will introduce various challenges and creative opportunities for players. The team expressed excitement about the feature and announced plans to release it in an experimental mode in Arena Commander before integrating it into the Persistent Universe.
In summary, the presentation at CitizenCon 2953 introduced the Resource Network and engineering gameplay that will allow players to manage their ships and outposts. The Resource Network is a new system that replaces the previous one and supports various gameplay mechanics. The engineering UI provides players with visual feedback and controls for interacting with ship components. Maintenance tasks, such as repairing damaged items and extinguishing fires, were demonstrated. The presentation also highlighted future possibilities and announced plans to release the feature in an experimental mode.
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The “Fix It And Fly It” panel from CitizenCon 2953 focused on the engineering gameplay and the new Resource Network technology being developed for Star Citizen. The panel featured key team members, including Thon Lyman and Torsten, who provided insights into the ambitious features they have been working on. They emphasized that the presentation showcased placeholder art and work-in-progress UI elements, highlighting that the engineering gameplay would allow players to manage ships, outposts, and other elements effectively.
The Resource Network aims to replace the previous pipe system with a more generalized and expandable framework that supports diverse gameplay. This network allows players to manage connections between various components within their ships or outposts, enabling a new layer of gameplay that includes tasks like tuning, maintaining, and repairing equipment. Players will have the option to either share responsibilities or take on all tasks themselves, which will require different skills and tool sets.
One of the significant aspects of this engineering gameplay is the ability to perform repairs and maintenance on ship components. The panel illustrated various activities, such as tuning ship items for specific journeys, maintaining equipment to prevent damage, and salvaging components from destroyed ships. The developers also discussed the challenges they faced during testing, including the balance between repairability and component destruction, as they aim to create a more realistic and engaging experience.
The panel showcased a demonstration of the engineering UI, which provides players with detailed information about their ship’s components, including health states, energy consumption, and operational statuses. This UI allows players to interact with their ship’s systems, manage power distribution, and respond to malfunctions in real-time. The introduction of malfunctions, such as fires and misfires, adds a layer of complexity to the gameplay, requiring players to think strategically about how to maintain their ships during critical situations.
Overall, the “Fix It And Fly It” panel highlighted the team’s commitment to creating a rich and immersive engineering experience in Star Citizen. They expressed excitement about the potential of the Resource Network technology and how it will enhance multiplayer interactions and systemic gameplay. As the development continues, the team aims to refine these features based on player feedback and testing, ensuring that the final implementation is engaging and enjoyable for the community.