#citizencon 2024 Where is 1 0 in 8min 42sec KEYNOTE NO BS

The CitizenCon 2024 keynote revealed updates on Star Citizen’s development, focusing on the upcoming 1.0 release, which will feature five fully realized systems and a structured economy, although fishing will not be included initially. The developers emphasized their commitment to creating a polished experience while acknowledging the challenges in meeting initial targets and encouraging players to engage with the evolving universe.

The keynote panel at CitizenCon 2024 provided significant updates on the development of Star Citizen and its long-anticipated 1.0 release. Chris Roberts opened the session by discussing the recent rework of the Squadron 42 playthrough, emphasizing that the game is nearing a soft launch, although no specific release date was provided. The 1.0 version aims to deliver a minimum viable product with no universe wipes, marking a transition from a game in development to a polished experience. However, fishing will not be included in the initial release but may come later.

Rich Tyre, a senior game designer, elaborated on the expansive gameplay that Star Citizen offers, catering to various gaming styles. He mentioned that while the goal is to have a polished 1.0 experience, the target of 100 systems at launch is no longer feasible due to the game’s growing scope. Instead, players will have access to five fully realized systems: Stanton, Pyro, Nyx, Castra, and Terra. The game will feature a main storyline and system-based guilds that will help players learn the game through missions, enhancing their skills and reputation.

The economy within Star Citizen was also a focal point of the discussion, with plans to implement a system called “Star Sim” to manage inflation and provide a realistic economic experience. Players will face real costs for losing ships or lives, with a structured insurance system based on wear and age. The insurance will cover ships bought from the pledge store, while in-game purchases will incur higher costs. Claim timers for retrieving ships will vary based on ship size, with smaller ships having shorter wait times.

Rich also touched on the endgame content, which aims to keep players engaged after completing the main storyline. This includes instanced content, fleet battles, and strategic missions that utilize the resources players have acquired. The game will have secure and non-secure systems, with security measures in place for players to protect their assets. Additionally, players will have the opportunity to build and operate bases and space stations, requiring significant time and resources to develop.

In conclusion, the keynote highlighted the ambitious goals for Star Citizen while acknowledging the challenges of meeting initial targets. While no specific timelines were provided for the various features discussed, the developers expressed their commitment to creating a universe that caters to all types of players. The panel marked the end of the event, and the speaker encouraged viewers to share the video and stay tuned for more updates on the game’s progress and future developments.