The video explains how Star Citizen’s developers, CIG, have quietly transformed the character Miles Eckhart from a personal mission giver into the head of “Eckhart Security,” an organization offering structured mercenary missions through the game’s reputation system. While the original interactive character experience is gone, players now progress by completing increasingly challenging combat missions for Eckhart Security, unlocking better contracts and rewards as they build reputation.
The video opens with a nostalgic look at how Star Citizen’s mission givers used to feel alive and interactive, with characters like Miles Eckhart providing unique, personal missions that set them apart from generic contracts. However, over time, these mission givers faded into the background, becoming little more than static props in the game world. The creator notes that figures like Mal Zar now simply brood silently in bars, a far cry from their former central roles. But recent updates have quietly brought some of these figures back—not as individuals, but as organizations, with Miles Eckhart’s “Eckhart Security” now offering contracts through the in-game reputation system.
Players can find Eckhart Security missions in the “Mercenary” tab on their mobiGlas. The initial mission is an evaluation, sending players into a bunker for a multi-wave combat challenge with increasingly tough enemies, including heavily armored NPCs. Successfully completing this evaluation unlocks a set of new missions and begins the process of climbing the organization’s reputation ladder, which in turn grants access to better contracts and higher payouts. Eckhart Security currently operates on Hurston and microTech, focusing on distribution centers that have been repurposed from cargo-hauling to combat-focused encounters.
On Hurston, early missions involve clearing out hostiles from distribution centers like Casaba and Farnsworth. These missions vary between outdoor firefights with little cover and intense indoor battles in tight quarters, where enemies coordinate and use the environment for flanking. Some missions introduce a bounty hunting element, requiring players to eliminate waves of enemies before facing a boss in a multi-level environment, adding tactical complexity and a need for situational awareness.
MicroTech offers similar mission structures but with distinct layouts and tactical considerations. For example, the Sakura Sun distribution center features open logistics areas ideal for ground vehicles, while attempts to use ships for aerial attacks are hindered by obstacles. Players are encouraged to use vehicles for mobility and tactical advantage. As reputation increases, missions become more challenging, requiring infiltration of active, heavily defended facilities where players are considered trespassers and must avoid harming local security to prevent gaining a crime stat.
The video concludes with the creator sharing personal tips for tackling these advanced missions, such as using stealthy ships or approaching on foot to avoid anti-air defenses. The missions demand careful planning and precision, especially when avoiding civilian casualties or security forces. The creator expresses excitement about future mission tiers and narrative potential, encourages viewers to participate in a giveaway, and thanks supporters. The overall message is that while the personal touch of old mission givers is gone, their legacy lives on through these new, organization-based mission systems that offer depth, challenge, and progression.