CIG Has Altered Medgel & MedBeds After Community Feedback...My Thoughts

The video details recent updates to Star Citizen’s medical system, including increased med gel per canister, a new tiered healing cost structure, and expanded medical bed capacities and respawn ranges, all aimed at balancing accessibility and meaningful consequences for player death. It also highlights the strategic potential of conditional med beds in PvP and emphasizes the importance of ongoing community feedback and system stability for the medical gameplay’s future development.

The video provides an update on recent changes to Star Citizen’s medical gameplay, specifically focusing on med gel and medical beds based on community feedback. The developers have doubled the amount of med gel per canister from 100 to 200 units while keeping the price the same, effectively reducing the cost of respawning from 100,000 AUC to 50,000 AUC per respawn. This adjustment aims to make medical services more accessible to players while maintaining an economic balance within the game, considering factors like insurance, fuel, and mission payouts.

Healing costs have also been restructured from a flat rate to a tiered system, where different injury severities consume varying amounts of med gel. Tier three injuries consume 5 med gel, tier two consumes 10, and tier one consumes 20, with costs scaling accordingly in AUC. This change addresses community feedback that a flat healing cost was unrealistic and made healing feel less impactful. The tiered system encourages players to consider the consequences of death and healing more carefully, enhancing the game’s emphasis on life and death stakes.

Medical bed capacities have been increased significantly, with tier one beds now able to store up to 600 med gel units, enough for approximately 30 heals or respawns. Respawn distances for tier one beds have also been extended to cover entire star systems, up to 750 billion meters. These changes improve the functionality and strategic use of med beds, allowing for more healing opportunities and better integration with gameplay. The physical nature of these resources may increase the risk of piracy, adding another layer to the game’s PvP dynamics.

The video discusses the importance of balancing accessibility and consequence in the game’s medical system. It highlights that while some players want frequent, easy respawns to keep gameplay fast-paced, others prefer meaningful consequences for death to increase immersion and challenge. The introduction of conditional med beds with various states, such as being disabled by EMP, opens up possibilities for strategic control over respawn points, especially in PvP scenarios. This flexibility could cater to different player preferences in various in-game locations.

Finally, the presenter emphasizes that these medical gameplay changes are part of a broader system still under development and reliant on the game’s overall stability and long-term persistence. Players are encouraged to provide feedback as the system evolves, keeping in mind the ongoing challenges of balancing simulation depth with playability. The success of these changes depends on the game’s ability to reliably preserve player progress and items, ensuring that the medical system enhances the experience rather than complicates it due to technical issues.