In the video, the creator provides feedback on the cargo and salvage mechanics in Star Citizen, criticizing the slow and tedious nature of commodity trading and piracy, as well as the lack of engaging gameplay in salvaging. They call for significant improvements to enhance the overall experience and express skepticism about the current development trajectory of the game.
In the video, the creator discusses their feedback on the current state of cargo and salvage mechanics in the game Star Citizen, as requested by CIG (Cloud Imperium Games). The video is a continuation of a previous lengthy discussion, now condensed to a more manageable length. The creator emphasizes that this video will not be heavily edited and will focus on their honest opinions regarding the game’s mechanics, particularly in relation to commodity trading and piracy.
The creator rates the current state of commodity trading as quite poor, giving it a one-star review due to the excessive time it takes to load and unload cargo. They express frustration with the slow pace of the gameplay, highlighting issues with freight elevators and tractor beams that hinder the efficiency of trading. They suggest improvements such as making tractor beams more effective and introducing a mechanic that allows players to tether multiple crates together for easier transport. The creator also critiques the performance of various cargo-capable ships, noting that while some perform well, others have significant drawbacks that need addressing.
Moving on to piracy, the creator shares their lack of interest in engaging in piratical activities due to the tedious nature of the current mechanics. They lament the absence of players to pirate and the long, drawn-out process required to steal cargo from other ships. This leads to a broader discussion about the current state of piracy in the game, which they find unengaging and lacking in fun. The creator expresses a desire for more dynamic and rewarding piracy experiences, emphasizing that the current setup does not provide enough incentive for players to engage in this aspect of the game.
When discussing salvaging, the creator rates it as “boring” and “tedious,” comparing it to a power-washing simulator with little meaningful gameplay. They criticize the mechanics for being unfinished and lacking depth, arguing that the gameplay is more of a time sink than an enjoyable experience. They call for improvements to the salvaging process to make it more engaging and suggest that the developers need to communicate better with players about the direction of salvaging mechanics.
In the latter part of the video, the creator touches on vehicle features, turret mechanics, and the overall state of gameplay in Star Citizen. They express dissatisfaction with the lack of interactivity and meaningful mechanics within vehicles, as well as the need for better AI pilot behavior and missile mechanics. The creator concludes by reiterating the need for significant improvements across various aspects of the game, emphasizing that many features feel outdated or incomplete. They express hope for future updates and improvements, but remain skeptical about the current trajectory of the game’s development.