In the video, Grumpy critiques the current vehicle balance in Star Citizen, highlighting the dominance of certain ships like the Gladius and F7A while advocating for a focus on multi-crew ships and more strategic combat mechanics. He also expresses frustration with missile spam and the simplicity of the group system, calling for improvements that would enhance player coordination and engagement in the game.
In the video, the creator, known as Grumpy, discusses feedback for the game Star Citizen, particularly focusing on vehicle balance. He expresses his skepticism about returning to regular content creation but feels compelled to share his thoughts after CIG (Cloud Imperium Games) solicited player feedback. Grumpy emphasizes that the current state of vehicle balance is poor, highlighting that ships like the Gladius and F7A are dominating the meta, while other ships are largely ignored. He suggests that the game would benefit from multi-crew ships being the primary focus, allowing for more collaborative gameplay.
Grumpy critiques the handling and tuning of ships, arguing that the current combat system favors a damage-per-second (DPS) race rather than strategic positioning. He proposes that ship combat should involve more tactical maneuvers, such as targeting weaker spots on enemy ships, which would encourage players to think critically about their positioning during fights. He acknowledges the challenges of implementing such a system in a game with a six degrees of freedom flight model but believes it could lead to a more engaging experience.
The discussion then shifts to missile balance, where Grumpy expresses frustration over the ease of missile spam in the game. He argues that the missile system feels too arcade-like, with players able to fire numerous missiles with a high hit rate. He suggests that missile engagement should require more skill and strategy, similar to real-life scenarios where targeting systems must be utilized effectively. He also touches on the need for torpedoes to have improved mechanics, such as being player-controlled or faster, to enhance their usefulness in combat.
In addressing the group and party system, Grumpy rates it poorly, citing frequent issues with functionality and simplicity. He envisions a more complex system akin to what is seen in other games, where players can create squads with dedicated communication channels. This would improve coordination and communication among players, addressing the current limitations that often force players to rely on external platforms like Discord.
Grumpy concludes the video by acknowledging the extensive nature of his feedback and the need for further discussion in future parts. He hints at additional topics he plans to cover, emphasizing the importance of player input in shaping the game’s development. Overall, he presents a candid critique of Star Citizen’s current mechanics, advocating for more strategic gameplay and better systems to enhance the overall experience.