In a recent podcast episode, it was mentioned that Chris Roberts, the creator of Star Citizen, responded to a French streamer’s post on Spectrum, expressing gratitude for their suggestions and acknowledging a database issue in the game. The author of the podcast highlighted the need for tangible actions to improve the game, rather than just discussing improvements without implementing them.
In a recent podcast episode about Star Citizen, it was mentioned that a French streamer named Tada made a post on Spectrum, the game’s communication platform. In the post, Tada expressed appreciation for the quality of life improvements being made in the game and provided a lengthy list of suggestions for further improvements. Surprisingly, Chris Roberts, the creator of Star Citizen, responded to Tada’s post, which was noteworthy as it was only his second post on Spectrum in several years.
Chris Roberts acknowledged Tada’s ideas and thanked him for his contribution. However, there was one particular section in the response that stood out, as it seemed like it should have been addressed in a postmortem. This section discussed the issue with choosing the wrong database for the game, which led to various problems and challenges. The importance of this revelation is that it highlights the need for improvement and the potential consequences of not addressing these issues.
Interestingly, Chris Roberts expressed his admiration for Tada, implying that his feedback carried more weight due to his status as a renowned streamer. The tone of the post was focused on the intention to improve rather than dwelling on past mistakes. However, the author of the podcast episode raises a valid point that without taking actual steps to be better, simply expressing the desire to improve may not be enough.
In essence, the response from Chris Roberts to Tada’s post on Spectrum mainly revolved around expressing gratitude for the ideas and discussing the issue with the game’s database choice. The author of the podcast pointed out the significance of this response and emphasized the importance of tangible actions in order to make the game better, rather than just discussing improvements without implementing them.