The video offers a gameplay overview of the ARGO ATLAS, showcasing its deployment, features, and combat capabilities within the game, including testing its performance in close-quarters combat in Lorville. The creator highlights its versatility as a combat exo-suit, discusses current limitations, and expresses enthusiasm for its potential future use and purchase.
The video features a gameplay overview of the ARGO ATLAS with the big guns, highlighting the process of retrieving and deploying it within the game. The creator explains that they acquired the Atlas in a previous patch and now have it stored in their hangar. They demonstrate how to use the freight elevator to bring the Atlas to a different location, specifically mentioning the new feature that allows Atlases to be spawned on the freight elevator, although ground vehicles cannot currently be moved this way. The process involves selecting the Atlas, placing it on the elevator, and waiting for it to arrive at the desired spot.
The presenter discusses some of the technical aspects and quirks of the Atlas, noting that it appears to be in a sort of gray area between a vehicle and an exo-suit. They mention that the Atlas has a glass panel and some shield-like emitters on its arms, which might be panels or weapon mounts. The creator also points out that, due to recent updates, ground vehicles cannot have their cameras moved or zoomed in, which limits certain interactions. They explore the Atlas’s features, including its storage box, lights, and the ability to attach guns and track beams, emphasizing its versatility as a combat exo-suit.
The gameplay segment involves testing the Atlas in a combat scenario within Lorville, where the creator engages numerous NPCs in close quarters. They describe how the Atlas handles at close range, noting that bullets seem to go around enemies at short distances but that the player’s health still takes damage from incoming fire. The player demonstrates moving around inside the Atlas, shooting NPCs, and experiencing the damage mechanics, including how the suit’s health depletes when under fire. They also mention the absence of a jump pack or jetpack, which could enhance maneuverability and overall utility of the suit.
Throughout the video, the creator emphasizes the fun and potential of the Atlas as a combat-focused exo-suit, comparing it to a titan-like machine that’s effective for clearing out enemy NPCs in small, confined spaces. They speculate on its possible uses in PvP scenarios and other locations, though they note that certain areas, like bunkers, may not be accessible due to height restrictions. The overall impression is positive, with the creator expressing a strong intention to purchase the Atlas once it becomes available in the game store, citing its combat capabilities and entertainment value.
In conclusion, the video provides a practical look at the ARGO ATLAS’s features, deployment process, and gameplay mechanics. It highlights the suit’s strengths in combat and its potential for fun in various scenarios, despite some current limitations like camera movement and the lack of a jump pack. The creator wraps up by encouraging viewers to like or dislike the video based on their experience, and they express excitement for the future of the Atlas in the game. Overall, it’s an enthusiastic review and demonstration of this new game asset.