Cargo Q&A Live in 2min 56sec

In a live Q&A session hosted by Nubba Fire with Chad McKinney, the discussion revolves around cargo features and hangars in Star Citizen, addressing delays and ongoing development challenges. The session also highlights upcoming events at CitizenCon, including competitive ship racing and enhancements to gameplay, while providing insights into future features like automated cargo management.

In the video, hosted by Nubba Fire, the focus is on a live Q&A session regarding cargo and hangars in the game Star Citizen, featuring Chad McKinney. The host mentions the significance of the date, September 13, 2024, and highlights the upcoming CitizenCon event, which will showcase competitive ship racing and dog fighting, alongside a panel with developers and a meet-and-greet with Chris Roberts. The host encourages viewers to check out the limited tickets available for the event, emphasizing the perks included with the purchase.

The Q&A session begins with Jared introducing the format and addressing some lighter topics, such as Chad’s decision to keep his beard despite instructions to shave it. Jared then clarifies that his own beard shaving was unrelated to game releases. Some questions from the community were deemed inappropriate for the session, prompting Jared to reserve those for later discussions. Chad is asked about the missed deadline for cargo features, and he explains that game development involves numerous complexities, including issues with the item transfer system and data management, which contributed to delays.

Chad elaborates on the cargo loading system, noting that the team is working on a more polished item drawer system. Initially, the game aimed for a 3D system for item interactions, but they found that a 2D grid system was more effective. The discussion also touches on the CitizenCon goodie bags, which include beds, although players will initially not be able to use them for logging out. Jared mentions that they are aware of some issues with objects in hangars and are actively working on fixes.

The conversation continues with details about the Hall series ships, which have unique loading and unloading requirements. Manual loading is planned, but it requires extensive development work to implement the necessary systems. Chad also mentions that while player-owned hover trolleys are in the works, their release has been delayed due to physics issues. The team is focused on improving automated loading systems, allowing players to manage their cargo more efficiently in the future.

Towards the end of the video, Chad shares insights into future features, including the ability to automate the loading of smaller ships into larger ones and manage cargo with ID tags. The session wraps up with a reminder of the exciting developments coming to CitizenCon, including enhanced dog fighting and racing experiences. Jared thanks viewers for their time and encourages them to stay engaged with the game, wishing them safe travels in the universe of Star Citizen.