Cargo Commodity Trading With a Crew in Star Citizen What Can Go Wrong?

A group of four players in Star Citizen attempt a cargo trading mission focused on thermal form, facing challenges with disorganized loading, in-game physics glitches, and coordination issues while using a Caterpillar ship. Despite setbacks, they successfully sell their cargo for over a million credits, enjoying the social experience and expressing excitement for future game updates like crafting and base building.

In this video, a group of four players in Star Citizen embark on a cargo commodity trading mission focused on thermal form, a resource in demand at Brio’s Breakers Yard. The idea originated from a discussion on Spectrum about increasing demand for certain commodities, which may be part of ongoing in-game testing. The team aims to capitalize on this by collecting as much thermal form as possible from the MicroTech area and selling it at the breakers yard, hoping to earn close to a million in-game credits. However, they quickly discover that managing cargo with multiple uncoordinated players, especially using a Caterpillar ship, leads to disorganized and inefficient loading.

The team struggles with the physical logistics of loading cargo boxes into the Caterpillar, highlighting issues such as boxes floating oddly due to in-game physics glitches and the need for better organization and roles during the loading process. They discuss the challenges of fitting cargo efficiently, noting that the Caterpillar, despite its large capacity, is cumbersome to fill, often only partially loaded. This leads to considerations of switching to a different ship, the Carrack, which might offer better cargo handling suited to the game’s evolving mechanics.

Throughout the mission, the players navigate the complexities of the in-game environment, including elevator malfunctions, cramped loading spaces, and the need to coordinate who unloads cargo from the lift and who packs it into the ship. The conversation reveals a mix of humor and frustration as they deal with floating boxes, misplaced cargo, and the general chaos of multi-person cargo operations without clear leadership or task distribution. Despite these setbacks, they manage to gather and load a significant amount of thermal form and other commodities.

After successfully loading their cargo, the team discusses selling their haul, noting that some commodities hit maximum inventory limits and can’t be sold, while others, like thermal form and tungsten, fetch good prices. They tally their profits, which come to around 1.05 million credits, to be split among the four players, roughly 250,000 credits each—a decent payout for a casual play session. They also touch on technical aspects of the game, such as playing on the Public Test Universe (PTU), managing game settings, and the upcoming crafting and engineering updates expected to improve gameplay.

The video concludes with reflections on the evolving state of Star Citizen, acknowledging the game’s complexity, ongoing development, and occasional bugs. The players express enthusiasm for future updates like crafting and base building, which promise to add depth to the game. Despite the frustrations encountered during the cargo run, the group enjoys the social and gameplay experience, emphasizing that the fun lies in playing together rather than purely in accumulating wealth. They also invite others to join future sessions, fostering a community spirit around shared in-game activities.