Can you fight the Yormandi on a Grav-Lev Bike? - Star Citizen 4.3.2 Science Gameplay

In the video, the creator attempts to bring and fight the Yormandi boss on a pulse grav bike inside the Onyx facility in Star Citizen, overcoming numerous physics challenges, tight spaces, and game mechanics not designed for vehicular combat. Despite frequent setbacks like clipping, fuel issues, and difficult navigation, the experiment highlights player creativity and persistence in pushing the game’s boundaries beyond intended design.

The video chronicles the creator’s experimental journey in Star Citizen, attempting to bring a pulse grav bike into the Onyx facility on Cleo, a feat not intended by the game’s design. Early efforts were hampered by the bike’s awkward physics when inactive, causing it to spin and fall over, making it difficult to maneuver without damage. Using tractor beams and careful coordination with a friend named Vlaz, they managed to get the bike inside the facility’s lobby, navigating elevators and armistice zones that restricted certain actions, all while avoiding the bike being impounded by the game’s systems.

Once inside, the challenges intensified as the narrow corridors and uneven terrain proved hostile to the grav bike’s movement. The bike’s limited turning ability and vulnerability to clipping through walls and floors made progress slow and precarious. Despite these obstacles, the creator pressed on, exploring the research wing and descending to the lower levels of the facility, where enemy NPCs posed additional threats. The bike’s weaponry was somewhat effective, but controlling the vehicle during combat was difficult, leading to flips and forced dismounts.

The main objective was to reach Site B and confront the Yormandi, a giant snake-like creature residing in the caves beneath the facility. Navigating to this area required overcoming broken floors, low vents, and tight spaces that were not designed for vehicles. Fuel consumption became a critical concern, with the pulse grav bike draining fuel quickly, forcing the player to balance riding and dismounting to conserve energy. Upon reaching the Yormandi’s lair, the player found that while the bike could inflict damage, the fight mechanics and environment were not optimized for vehicular combat, resulting in intermittent engagement and eventual failure due to game mechanics like death fields.

Repeated attempts to fight the Yormandi on the grav bike were met with frustration as the bike frequently clipped through geometry or became stuck, necessitating multiple restarts and strategic adjustments. The player discovered shortcuts and better routes over time, including an elevator that bypassed much of the maze-like facility, which improved efficiency on later runs. Despite the difficulties, the creator expressed a fascination with the challenge, likening the draw to the thrill of challenging fights in other games, and acknowledged that while impractical, the experiment demonstrated the possibility of using a grav bike in unplanned scenarios.

In conclusion, the video serves as a testament to player creativity and persistence within Star Citizen’s sandbox environment. The creator emphasizes that none of the actions were intended gameplay and that any glitches or oddities encountered were a result of pushing the game beyond its design limits. The journey was as much about exploration and personal challenge as it was about combat, showcasing the complexities and quirks of the game’s physics and AI. The video ends with gratitude to supporters and a promise of more Star Citizen content to come.