The video demonstrates that using bombs or torpedoes to kill the worm in the game is largely ineffective due to its resilience and the mechanics of the disruption field, which causes active explosives to detonate prematurely. While bombs can clear nearby enemies, they are not a practical method for defeating the main worm, which requires more sustained and targeted attacks.
The video explores the possibility of using bombs to kill a worm in a game environment, specifically testing whether dropping bombs or torpedoes on the worm is effective. The creator spawns the worm and attempts to attack it with bombs from an A2 ship, initially finding that direct hits in certain areas, like the disruption field, cause the bombs to explode prematurely. They also test torpedoes, which behave similarly, and discover that bombs and torpedoes tend to detonate immediately if they are active within the disruption field, making direct attacks ineffective.
Later, the creator considers the mechanics of bomb arming, noting that bombs are not immediately armed upon release—they have a fuse that activates once they reach a certain distance from the ship. During tests in the disruption field, it appears that active bombs or torpedoes cannot survive or function properly in the field, as they tend to explode instantly. This leads to the conclusion that dropping bombs directly onto the worm in the disruption area is not a viable strategy for killing it, as they won’t arm or survive long enough to cause damage.
The creator then tries a different approach by dropping bombs outside the disruption field and manually guiding them toward the worm. Despite managing to retrieve the bombs after dropping them, they find that even multiple bombs (up to three) do not kill the worm outright. However, these bombs do eliminate other nearby worms and enemies, suggesting that while bombs aren’t effective for killing the main worm, they can clear out surrounding threats efficiently.
In a more direct confrontation, the creator brings the A2 ship closer to the worm, attempting to drop bombs from a safer distance. However, upon entering the worm’s vicinity, the ship shuts down, and the worm’s behavior is glitchy—initially frozen, then becoming active. Despite multiple shots and several bombs, the worm’s increased health and the slam attack it performs make it difficult to kill with bombs alone. The creator concludes that even with multiple bombs and sustained fire, killing the worm is highly improbable, especially given the worm’s resilience and attack mechanics.
Overall, the video indicates that using bombs to kill the worm is largely ineffective and impractical. While bombs can clear out surrounding enemies and worms, they are insufficient for taking down the main worm itself, which requires multiple hits and is highly durable. The creator suggests that attempting to kill the worm with bombs is not recommended, as it would require an excessive amount of ordnance and still might not succeed. The video ends with the understanding that the worm’s mechanics and resilience make it a challenging target for explosive attacks.