Can we fix the referral program? | star citizen

The hosts discuss the recent Star Citizen referral program update, acknowledging its positive intent but criticizing issues like the increased difficulty to obtain key rewards and the removal of valuable items, which they feel alienates regular players and favors top-tier content creators. They suggest improving reward balance by introducing more meaningful intermediate rewards, better recognizing community contributors, and encouraging player feedback to refine the program’s fairness and motivation.

In this video, the hosts discuss the recent changes to the Star Citizen referral program, sharing their mixed feelings about the update. They acknowledge that while the rework is a positive step, there are several issues that need addressing. One major point of contention is the repositioning of rewards like the Gladius ship, which now requires 42 referrals instead of 10, making it much harder for players to obtain. They debate whether this change is fair, with one host initially accepting it due to the significance of the number 42 but later agreeing that it might be better to keep the threshold lower and introduce new related rewards instead.

They also touch on the removal of certain ships and items from the referral rewards, which has disappointed many players. The hosts note that some of the older rewards, like gold statues and exclusive ships, feel outdated or less valuable now. They express frustration that players must now spend significantly more money or effort to earn fewer or less desirable rewards, such as skins instead of full ships or losing access to previously available items. This devaluation has led to a sense that the program favors higher-tier content creators while alienating regular players.

The discussion highlights the imbalance in the value and placement of rewards within the program. For instance, some lower-tier rewards consist mostly of decorative items like small statues that currently have limited use or display options in the game. In contrast, higher-tier rewards include ships or gear that are more functional but require a substantial number of referrals. The hosts suggest bundling some of the smaller or less useful items together and offering more meaningful rewards at intermediate levels to maintain player motivation and engagement.

The hosts also examine the top-tier rewards, such as the Javelin ship, which can be acquired relatively quickly by popular content creators with large followings. They understand the intention behind restricting immediate access to such high-profile ships but question whether the current thresholds and rewards are balanced or logical. They propose that the referral program should better recognize the contributions of both content creators and community guides who help new players stay engaged, as these roles are crucial to the game’s long-term success.

In conclusion, while the hosts appreciate the effort to revamp the referral program, they feel it falls short in several areas, including reward value, fairness, and motivation. They encourage the community to share their opinions on how the program could be improved, suggesting better reward distribution, inclusion of more skins and functional items, and clearer logic in the tier system. They close by inviting viewers to engage in the discussion and express their views on whether the changes are beneficial or need further refinement.