Breaking Hulls: Argo MOTH Salvage | Star Citizen 4.6 4K Gameplay

The video showcases the Argo Moth salvage ship in Star Citizen 4.6, demonstrating its unique ability to break holes in ships to extract salvage materials and transport both raw and refined goods, despite some limitations like hopper size and cargo handling issues. Forester highlights the ship’s versatility in completing the entire salvage loop—from collection and refining to selling—while providing practical insights and hopes for improvements in future updates.

The video showcases gameplay of the newly released Argo Moth salvage ship in Star Citizen 4.6, focusing on its unique approach to salvage operations. The host, Forester, takes the Moth out on salvage contracts, targeting ships like the MSR and Redeemer to collect construction materials and cargo. He highlights the Moth’s capability to break holes in ships to extract materials but notes that its scraping function for raw materials (RMC) feels somewhat underwhelming and buggy, with hopes for improvement in the upcoming 4.7 patch.

Forester demonstrates the process of locating salvage targets, scanning them for valuable cargo, and carefully maneuvering the Moth to collect crates of materials. He points out some design challenges with the ship, such as difficulty loading large crates due to the cargo elevator and side grids, and the limited hopper size of 32 SCUs, which restricts how much construction material can be collected at once. Despite these limitations, the Moth’s ability to handle both salvage and cargo transport in one ship is a significant advantage.

The video details the hole-breaking mechanics, showing how the Moth’s fracturing mode is used to break down ships into salvageable parts. Forester explains the efficiency bonuses gained by positioning the ship closer to the target and the issue of wasted materials due to the hopper size limit. He also contrasts the value of different salvage contracts, noting that some smaller ships like the Redeemer fit better within the Moth’s capacity, allowing for more efficient material collection and crate ejection.

After collecting materials, Forester takes the Moth to a refinery station to process the raw construction materials into a more valuable refined form. He highlights the convenience of the Moth’s cargo grids for storing both salvage materials and trade goods, allowing the ship to complete the entire salvage loop—from collection to refining to selling—without needing a second hauler. The refining process takes several hours, after which he returns to load the refined materials back onto the Moth for transport to his home station.

The video concludes with Forester successfully selling the refined construction materials and trade goods at New Babbage, earning a substantial profit. He reflects on the Moth’s strengths and weaknesses, appreciating its versatility but noting the current limitations like hopper size and cargo handling quirks. He encourages viewers to like and subscribe if they enjoyed the gameplay and commentary, promising more videos like this in the future. Overall, the video provides a thorough and practical look at the Argo Moth’s role in Star Citizen’s salvage gameplay loop.