The video provides an in-depth demonstration of the new “QT to Your Own Ships” feature in Star Citizen 4.1.1 PTU, showcasing how players can quantum travel directly to their ships, even inside other ships or in deep space, greatly enhancing ship management, recovery, and gameplay safety. The hosts explore various scenarios, highlighting the feature’s versatility and potential to prevent ship loss while improving overall navigation and strategic options.
The video showcases an in-depth test of the new feature in Star Citizen 4.1.1 PTU, allowing players to Quantum Travel (QT) to their own ships anywhere in the universe. The hosts, along with their friend James X, explore this feature extensively by attempting to jump to various ships, vehicles, and locations, demonstrating its capabilities and limitations. They highlight how this feature significantly enhances ship management, tracking, and retrieval, making gameplay more dynamic and less risky for losing ships.
Throughout the video, they demonstrate how players can locate their ships on the star map, even if they are inside other ships or hidden within a ship’s interior. They show the detailed interface, which displays all owned ships and vehicles, along with their relative positions and distances. The hosts emphasize the usefulness of the feature in tracking stolen or lost ships, as players can jump directly to their vessels regardless of their location, provided the ships are not destroyed or self-destructed.
The hosts perform various jump tests, including moving between planets and ships, reclaiming ships, and jumping into ships inside other ships. They explore the process of jumping to ships inside a Polaris and even inside other ships like the Drake Mule and a ship inside a ship within a ship (a “Russian doll” scenario). They confirm that players can jump to ships in deep space, on planets, and inside other ships, making it a versatile and powerful tool for ship recovery and management.
They also test the ability to jump into ships that are inside other ships, such as a ship within a ship, and observe how ownership and reclaiming affect the ability to jump. Reclaimed ships are no longer accessible for jumping, which makes sense from a gameplay perspective. The hosts further experiment with jumping into ships that are inside their own ships, showing that the feature works even in complex scenarios. They note the interface’s visual cues, such as chevrons and markers, which assist in navigation and targeting.
Finally, they explore the potential for this feature to prevent ship loss, especially for large ships like the Idris or Polaris. They demonstrate how players can track and jump to their ships even if they are stolen or destroyed, as long as the ship remains intact and within the server. The video concludes with excitement about how this feature will impact gameplay, making ship management more accessible and adding new layers of strategy and safety for players.