Behold, The Glory Of The Ion...Restored? | 4.0.2 Inferno/Ion Nerfs & BUFFs | Star Citizen PTU 4k

The video discusses the significant updates to the Aris Inferno and Aris Ion in Star Citizen’s 4.0.2 PTU patch, highlighting the Ion’s impressive increase in pilot burst DPS from 1,723 to 4,721, while the Inferno received buffs to its hull HP but suffered nerfs in maneuverability and speed. Live combat tests demonstrate the Ion’s enhanced firepower, allowing it to effectively take down smaller ships, although its reduced agility poses challenges against faster opponents.

In the recent video discussing the updates to the Aris Inferno and Aris Ion in Star Citizen’s 4.0.2 PTU patch, the presenter highlights significant changes made to both ships. While both ships experienced nerfs and buffs, the Ion received a particularly impressive boost in its pilot burst DPS, which increased from 1,723 to 4,721, marking an astounding 174% increase. The video begins by detailing these changes and setting the stage for a deeper analysis of the ships’ performance post-patch.

Starting with the Aris Inferno, the video notes that its hull hit points (HP) have been increased from 8,000 to 12,000, representing a 50% enhancement. Additionally, the tail HP saw a minor increase from 8,000 to 9,000, and both wing HP values rose from 1,000 to 1,500. However, these buffs come alongside significant nerfs to the ship’s maneuverability and speed. The speed was reduced from 210 m/s to 200 m/s, and various thrust capacities and acceleration metrics were also decreased, impacting the ship’s agility in combat scenarios.

The presenter then shifts focus to the Ion, which, while sharing similar nerfs in speed and maneuverability with the Inferno, also benefits from substantial weapon improvements. The SF7E Cannon’s alpha damage saw a remarkable increase from 2,268 to 5,150, alongside a 10% rise in rounds per minute. This culminates in the Ion’s DPS jumping from 1,723 to 4,720, enabling it to potentially one-shot smaller ships like the Gladius when aimed correctly.

To test the new capabilities of the Ion, the presenter conducts live combat scenarios, targeting various ships. The results show a stark contrast in performance, with the Ion effectively taking down a Gladius in two shots and demonstrating its firepower against multiple targets. However, the nerfed maneuverability is felt during engagements with faster ships, such as the M50 Interceptor, making it challenging to secure kills without taking damage in return.

In the concluding segment, the presenter aims the Ion at a Hammerhead, showcasing its firepower against a heavily shielded target. After a series of shots, it takes 21 hits to destroy the Hammerhead, illustrating the Ion’s restored glory as a formidable ship in the game. The video wraps up with a sense of excitement about the Ion’s new capabilities, suggesting that it is now a more viable option for players seeking powerful firepower in Star Citizen.