Becoming Crafters - 1 - Star Citizen has crafting now - Star Citizen 4.7 gameplay

Star Citizen 4.7 introduces a new crafting system centered around obtaining blueprints and using fabricators, alongside expanded gameplay features like updated radar mechanics, multiple star systems, and immersive shops. The narrator and friends explore missions, resource gathering, and ship upgrades while preparing for the Rockcracker mission, highlighting the game’s growing depth and promising further exploration of crafting and group play in future episodes.

Star Citizen 4.7 introduces an exciting new crafting system, which the narrator explores alongside other gameplay additions. Initially, the focus is on adventuring and familiarizing with new stations, ships, and supplies. The narrator swaps out the Aurora Mark II for a more suitable ship and visits various shops within the stations to stock up on ammo and equipment. A notable gameplay update includes radar changes, balancing targeting capabilities with weapon power, which adds a strategic layer to combat.

The crafting system revolves around obtaining blueprints through missions, which allow players to create specific items. The narrator joins friends Harley and Diamond on missions to gather these blueprints and materials. To participate in crafting, a fabricator is necessary, which can both create and dismantle items. The narrator experiments with dismantling weapons to recover raw materials but realizes that the materials obtained are not yet useful for the blueprints they have, indicating the need for further exploration and resource gathering.

The game’s expanding universe now includes three star systems, making travel and exploration feel more expansive. The group heads to Pyro, known for mining opportunities, though the narrator finds the mining prospects underwhelming initially. They discuss the game’s improved in-game information about minable resources, which reduces reliance on external websites. The players also consider ship upgrades, purchasing mining vessels like the Drake Golem to better support their resource-gathering missions.

At Levski, the team prepares for the Rockcracker mission, which combines FPS combat with mining elements. The scale and detail of the game world impress the narrator, especially when exploring stations and ships up close. The team faces some technical glitches, such as issues with wormholes, but uses downtime to equip themselves with better gear, including mining ships and powerful weapons. The shops in Star Citizen continue to impress with their immersive design and variety of equipment available.

The video concludes with the team ready to tackle the upcoming mission, promising to explore how crafting and group play affect gameplay efficiency. The narrator also announces the winner of an Aurora Mark 2 giveaway and expresses gratitude to supporters and patrons who help sustain the channel. Viewers are invited to stay tuned for the next installment, which will delve deeper into the Rockcracker mission and the crafting system’s potential.