Bad deeds, broken boarding's and bugs - Star Citizen Piracy - 4.2.1

The video showcases a daring Star Citizen piracy operation involving coordinated ship combat, boarding attempts, and cargo theft, all complicated by various in-game bugs and technical issues. Despite setbacks like teleportation glitches and death bugs, the crew successfully neutralizes targets, transfers stolen loot, and highlights both the thrill and challenges of piracy gameplay.

The video chronicles an intense piracy operation in Star Citizen, beginning with the narrator launching a Mantis fighter from a Polaris as a staging base near Magda’s orbit. The team quickly identifies a target at an outpost with good lighting for scouting. As the narrator engages the enemy, a crew member arrives to provide backup, and they manage to disable the target’s engines and take control of the situation. Despite being under fire and facing some challenges, including a stationary or abandoned second raft nearby, the team successfully neutralizes the threat and prepares to loot the ship.

After transferring the cargo, the crew moves to Grim Hex to clear their crime stats and stash their prize. More crew members join and begin scouting nearby locations, focusing on the Crusader area. They encounter a dead outpost due to broken elevators but soon receive a tip about a lucrative target hauling multiple large resource drive contracts. The team springs into action, burning across the system to intercept the target raft, which they track and prepare to engage using coordinated tactics to bring down its shields and slow it down for boarding.

The boarding attempt is fraught with technical difficulties and combat challenges. The narrator tries to use the Prowler’s tractor beam to slow the target ship, but deployment delays force the team to wait for the ship to stop on its own. Once stationary, the boarding party, including Jared and Agents, moves in but faces bugs such as a med pen glitch that hinders weapon use and a teleportation bug that repeatedly ejects players from the ship. Despite these setbacks, the crew fights to disable the enemy and prevent them from escaping, although the broken cargo doors and shield management make the operation difficult.

The team’s plan to disable the target’s distortion damage, board the ship, and fly it to safety is repeatedly thwarted by the repositioning bug, which teleports them out of the ship during critical moments. To prevent the enemy from retaking their ship, the crew resorts to soft destruction (softd) of the target vessel and attempts boarding again, only to be repelled by the same bug. The narrator then heads to Grim Hex to clear bounties accrued during the fight, intending to fast travel back to Everest Harbor to retrieve a larger ship for cargo transfer, but encounters a death bug that complicates matters further.

In response to the death bug and failed attempts to reset the character through Arena Commander, the narrator switches accounts and uses an alternate character with a larger hauler to rejoin the crew. Together, they complete the transfer of the stolen loot to the nearest port, concluding the operation despite the numerous in-game bugs and challenges faced. The video highlights both the excitement and frustrations of piracy gameplay in Star Citizen, showcasing teamwork, combat tactics, and the impact of game bugs on player experience.