Are they really thiking about Star Citizen 1.0?

Chad McKinney addressed concerns about bed logging in Star Citizen, highlighting its negative impact on the multi-crew experience and the need to reevaluate logging, persistence, spawning, and related mechanics. The focus has shifted towards achieving Star Citizen 1.0 as the primary goal, with development efforts aimed at creating a more ambitious and cohesive gameplay experience, including features like server meshing and persistent habitats.

Chad McKinney, known for discussing persistent hangers in Star Citizen, recently addressed concerns about bed logging in the game. Bed logging allowed players to avoid being targeted by bounties or pirates by disappearing and switching servers. This mechanic was deemed problematic and subsequently reduced to the point of not functioning effectively, impacting the multi-crew experience negatively.

In response to ongoing discussions, McKinney mentioned that they are evaluating the current state of the game and aligning it with the vision for Star Citizen 1.0. He emphasized the need to revisit logging, persistence, spawning, and related mechanics to better fit the long-term vision for the game. The goal is to create a more ambitious and cohesive gameplay experience that includes server meshing, persistent habitats and hangars, player-created bases, multiple star systems, and more.

Internally, the focus has shifted towards achieving Star Citizen 1.0 as the primary goal, with all development efforts geared towards realizing this vision. McKinney highlighted that many features already discussed publicly, such as server meshing, are integral components of the 1.0 vision. However, he refrained from providing specific release dates or timelines for individual features.

The community expressed concerns about persistent ship presence on servers and potential issues with logging out in certain locations. McKinney hinted at a reevaluation of logging mechanics to better support group interactions and ownership dynamics within the game. The aim is to create a system where logging in and out aligns with the gameplay needs of individuals and groups, ensuring a more immersive and coherent experience.

Overall, the discussion around bed logging reflects a broader shift towards refining core gameplay mechanics in preparation for Star Citizen 1.0. McKinney’s comments suggest a commitment to addressing longstanding issues and improving the game’s foundation to align with the envisioned final product. While specific details remain undisclosed, the focus on creating a more robust and player-centric experience signals a step towards enhancing the overall gameplay quality in the evolving world of Star Citizen.