In the November 4th, 2025 video, the host tests Star Citizen’s 4.3.2 hotfix 185, confirming fixes to visual bugs and commodity kiosk purchasing while noting persistent issues with UI inconsistencies, soft destruction repairs, and cargo selling payments. They also highlight improvements in automated cargo hauling missions, praising the progress made but acknowledging remaining bugs and expressing enthusiasm for future gameplay exploration.
In this video dated November 4th, 2025, the host tests the newly released hotfix 185 for Star Citizen’s 4.3.2 live build, focusing on several key gameplay aspects. First, they verify the fix for a long-standing visual bug where destroyed ship parts would visually reappear after quantum travel. Testing with a damaged ship, the host confirms that the visual restoration no longer occurs post-quantum jump, although the ship’s self-status display still inaccurately shows damaged wings. This confirms the hotfix has addressed the major visual bug but some UI inconsistencies remain.
Next, the host explores the ability to repair a “soft destroyed” ship by tractor-beaming it to a landing pad. While the tractor beam functions correctly and the ship can be moved and landed, attempts to repair the ship on the pad fail, indicating that soft destruction repair is still not implemented despite the feature’s presence. This suggests that while some mechanics are working as intended, full repair functionality for soft destroyed ships remains unavailable.
The video then moves on to test the commodity kiosk hotfix, which aimed to enable purchasing cargo directly to stored vehicles. Using a Starlander Max, the host successfully buys and auto-loads cargo into the ship, confirming this fix works well. However, when selling the cargo at a station, the host encounters a bug where the cargo is removed but payment is not received, and the interface incorrectly prompts for cargo transfer. This reveals that while buying and loading cargo has improved, selling and payment systems still have critical issues.
Additionally, the host discusses the improvements to automated cargo loading for hauling missions, particularly with the new Housey convoy cargo hauling. They highlight that master-level reputation with specific factions is required to access these missions, and that some missions can be shared or stacked with limitations. A few bugs remain, such as autoload blocking when stacking missions, but overall the hauling experience is smoother and more rewarding, making cargo hauling a lucrative activity for players with the right reputation.
Finally, the video concludes with the host’s positive impression of the hotfixes, noting that while some bugs persist, significant progress has been made in fixing visual glitches, improving cargo handling, and enhancing hauling missions. They express enthusiasm for continuing to explore hauling gameplay in future videos and encourage viewers to stay tuned for more updates and testing as the game evolves.