In the November 4th, 2025 video, the host tests Star Citizen’s 4.3.2 hotfix 185, confirming fixes to visual bugs and commodity kiosk purchasing while noting persistent issues with UI inconsistencies, soft destruction repairs, and cargo selling payments. They also highlight improvements in automated cargo hauling missions, praising the progress made but acknowledging remaining bugs and expressing enthusiasm for future gameplay exploration.
In this video dated November 4th, 2025, the creator tests the newly released hotfix 185 for Star Citizen’s 4.3.2 live build, focusing on several key gameplay issues. The first hotfix addresses a long-standing visual bug where destroyed ship parts would visually reappear after quantum travel, though they remained non-functional. The test shows this issue is now fixed; destroyed wings no longer visually return after a quantum jump, though the ship’s self-status display still inaccurately shows the wing as damaged rather than missing. The creator also experiments with repairing a “soft destroyed” ship by tractor-beaming it to a landing pad, but finds that while the ship can be moved and boarded, repair functions still do not work.
Next, the video explores a hotfix related to commodity kiosks, which previously prevented purchasing cargo directly to stored vehicles due to selection issues. Using a Starlander Max, the creator successfully buys and auto-loads several cargo boxes, confirming that the purchase and loading process is now functional. However, when attempting to sell the cargo at Endgame station in Pyro, the auto-unload feature is unavailable, requiring manual unloading. Despite manually unloading and confirming the sale, the creator encounters a bug where the payment is not received, and the system still prompts to transfer cargo to the deck, indicating an unresolved issue with cargo sales.
The final hotfix tested involves fixing the misc automated cargo loading freeze issue. The creator confirms this fix works well, demonstrated through a Hull C convoy cargo hauling run with friends. They provide useful insights about Hull C missions, such as the need for master-level reputation with specific factions (Red Wainline or Kovaleax) to access these missions. They explain that while Red Wainline missions are shareable and can help others gain reputation, only the mission owner can load the cargo, and Kovaleax missions cannot be shared at all.
Additional tips include the ability to stack Hull C missions if cargo space allows, though stacking can cause autoloading bugs requiring manual intervention. The creator notes a limitation in mission availability at the Pyro Gateway in Stanton, where only one player can accept a mission at a time, whereas the Stanton Gateway allows multiple missions to be accepted and loaded simultaneously. Despite some bugs, the convoy run was successful and highlighted cargo hauling as a lucrative gameplay activity when the player has the right reputation.
In conclusion, while the hotfixes addressed several important bugs such as visual ship damage after quantum travel and commodity kiosk purchasing, some issues remain unresolved, including cargo sale payments and ship repair after soft destruction. The video ends with the creator expressing enthusiasm for future hauling videos and encouraging viewers to stay tuned for more updates on Hull C cargo hauling and other gameplay improvements.