Are Star Citizen’s First Dungeons Good? Science, Horror, and PvE Gameplay

Star Citizen’s Alpha 4.3 update introduces expansive underground facilities that serve as the game’s first true dungeons, offering atmospheric PvE gameplay with challenging combat, exploration, and a dark, narrative-driven experience reminiscent of classic sci-fi horror. While the dungeons showcase promising design and rewarding loot, they still face issues like lack of instancing, unclear objectives, and non-functional puzzles, but overall mark a significant step forward in Star Citizen’s mission and PvE content development.

Star Citizen’s Alpha 4.3 update introduces new underground facilities that serve as the game’s first true “dungeons,” offering a fresh and atmospheric PvE experience. These locations are expansive, self-contained, and filled with eerie environments, combat encounters, loot, and a dark storyline linked to the ongoing narrative about the UEE’s regeneration crisis. Unlike previous locations, these underground facilities are numerous—around 120 scattered throughout the Stanton system—and designed to provide a more isolated gameplay experience with private entrances, armistice zone lobbies, and nearby medical and ship storage facilities, reducing the likelihood of player encounters.

The design of these facilities draws on many gameplay elements introduced over the years, including tractor beams, zero-gravity locomotion, repair tasks, locked loot rooms, and hazardous anomalies, but they stand out due to their scale and narrative depth. Players explore multiple sublevels filled with botched experiments, hostile NPCs, and irradiated fauna, all while piecing together the story through scattered audio logs and mission calls. The atmosphere evokes a strong horror and science-fiction vibe reminiscent of games like Half-Life, and the storyline is loosely guided without excessive hand-holding, marking a significant improvement in mission design for Star Citizen.

Despite these strengths, the current iteration of the underground facilities still has some shortcomings. The lack of instancing technology means players can be interrupted or encounter others unexpectedly, which affects pacing and immersion. Story progression can feel disjointed as players are sent between different locations rather than advancing linearly within one facility. Additionally, puzzles are often non-functional, and the communication around contract objectives can be unclear, which is typical of Star Citizen’s evolving state. However, the exploration and investigation elements add a welcome layer of curiosity-driven gameplay that had been missing in recent updates.

The PvE combat within these dungeons is challenging and engaging, featuring a variety of enemy types and tactical encounters that require players to be well-equipped and ready for intense firefights. The loot is rewarding, including new weapons like the Zenith Vault sniper rifle and new armor sets, alongside resources derived from the irradiated fauna. The facilities offer diverse environments such as radiation zones, zero-gravity areas, and platforming sections, enhancing the gameplay variety. While there are no boss battles yet, rumors and story hints suggest that more complex encounters may be introduced in future updates.

Overall, these underground facilities represent a promising step toward the MMO-style dungeon experience many Star Citizen players have been anticipating. They introduce narrative-driven, replayable PvE content with a mix of exploration, combat, and story elements that elevate them above previous static locations. Although there is room for improvement in instancing, interactivity, and storytelling depth, the update lays a solid foundation for future expansions. Players interested in FPS combat and immersive PvE gameplay are likely to find these new dungeons enjoyable, whether playing solo or with friends, making this one of the most significant content additions in Star Citizen’s recent development.