Answer the Call - Is Star Citizen's Time to Kill Too High?

In a recent episode of “Answer the Call,” the host discusses the controversial topic of time to kill (TTK) in Star Citizen, focusing on sniper rifles. Various callers express their opinions on the TTK, suggesting possible changes such as introducing knockdowns or shields to balance gameplay.

In this episode of “Answer the Call,” the regular host, Crony, was absent due to internet issues. The host discussed various topics related to Star Citizen, including new trade runs, ship stability, and the impact of the recent patch on the game. However, the main focus of the episode was the controversial topic of time to kill (TTK) in the game, particularly in relation to sniper rifles.

The host emphasized that the TTK is constantly being adjusted and balanced, with sniper rifles being a notable point of contention. Some players believe that it is necessary to remove the ability to one-shot kill someone wearing heavy armor, while others argue that headshots with snipers should be powerful and satisfying. The host encouraged viewers to provide their thoughts on TTK in the game through Discord or the chat.

The first caller, Rex, expressed his opinion that the TTK is currently too high, particularly in relation to sniper rifles. He suggested that knockdowns or other reactions to being shot could be implemented in heavy armor to provide more balance. The host and Rex also discussed other weapons and their performance in the game, such as shotguns and pistols.

The next caller, Lucky4, shared his thoughts on the current TTK, stating that he believes it is fine but that the number of bullets required to kill someone feels too high. He also mentioned the effectiveness of certain weapons in Gun Rush, a game mode in Star Citizen. He highlighted the enjoyment he found in using certain weapons, such as the laser burst guns, but criticized the performance of snipers and shotguns.

The final caller, Parosi, expressed his opinion that the TTK feels fine but criticized the bullet sponginess of certain guns and the impact of armor on gameplay. He suggested introducing shields or riot shields as a way to balance snipers and heavy armor. He also mentioned the importance of sliding mechanics, additional weapon types, and improvements to shotguns.

Overall, the episode delves into the ongoing discussion around the TTK in Star Citizen, emphasizing the need for player feedback and the constant adjustments that the developers are making. The callers provided their own insights into the current state of the TTK and shared their thoughts on various weapons and gameplay elements. The host concluded by acknowledging that the TTK balancing is a complex task and reaffirmed the importance of player input.