AMD FSR Redstone Tested - There's Disappointing Issues

The video critiques AMD’s FSR Redstone technology, highlighting significant issues with its frame generation feature, including poor frame pacing that results in choppy gameplay and limited availability restricted to the latest RDNA4 GPUs. Despite improvements in image quality and low performance overhead, FSR Redstone falls short of Nvidia’s DLSS in smoothness, game support, and overall user experience, leading the video to recommend Nvidia GPUs for frame generation until AMD resolves these problems.

The video reviews AMD’s new FSR Redstone technology launch, highlighting significant disappointments, especially with the frame generation feature. While AMD markets Redstone as a new era of gaming innovation, the frame generation is partially broken, and all major new features are exclusive to the latest RDNA4 GPUs, leaving previous generation Radeon users with limited or no access to these advancements. The video focuses mainly on frame generation, noting that it falls short of expectations and does not match Nvidia’s DLSS frame generation in terms of smoothness and performance.

FSR Redstone includes several new AI-powered technologies such as frame generation, ray regeneration, and radiance caching. However, these features are restricted to RDNA4 GPUs, with older architectures only receiving fallback options that are essentially older versions of FSR3 technology. Notably, AMD has not launched the FSR4 int8 fallback as part of Redstone, despite its existence and successful testing on older GPUs. Ray regeneration is currently only available in Call of Duty Black Ops 7, and radiance caching is scheduled for release in 2026, limiting the immediate impact of Redstone for gamers.

The biggest issue with FSR Redstone frame generation is poor frame pacing, resulting in choppy and jittery gameplay on adaptive sync monitors, which are the standard for modern gaming. This problem has persisted since the original FSR3 release two years ago and remains unresolved. The video demonstrates this issue through high-frame-rate slow-motion footage in multiple games, showing inconsistent intervals between rendered and generated frames. In contrast, Nvidia’s DLSS frame generation delivers smooth and consistent frame pacing across the same titles, highlighting a significant advantage for Nvidia users.

Despite the frame pacing problems, FSR Redstone offers improved image quality compared to the older FSR3 analytical model, with better shadow stability, reduced artifacts, and more consistent interpolation of fine details. However, image quality varies between games, sometimes favoring DLSS and other times FSR Redstone. Performance overhead for FSR Redstone frame generation is relatively low and comparable or even slightly better than DLSS in some cases. Nonetheless, the poor frame pacing severely undermines the user experience, negating the potential benefits of the improved visuals.

In conclusion, the video recommends that gamers interested in frame generation technology currently opt for Nvidia GPUs due to DLSS’s superior smoothness, broader game support, and additional features like multiframe generation. AMD is aware of the frame pacing issues and is investigating potential solutions, but no fixes have been announced yet. Until these problems are resolved, FSR Redstone remains a promising but flawed technology that falls short of expectations and struggles to compete with Nvidia’s established offerings.