Alpha 4.9 "Heavy" Combat Clothing Test | Star Citizen 4.9 PTU Update & Test Part

The video reviews Star Citizen Alpha 4.9’s new combat clothing, highlighting its light armor protection, limited inventory space, and current inability to equip primary weapons except via a separately purchasable tactical jacket. While stylish and offering some damage and temperature resistance, the clothing lacks head protection and sufficient storage, making it less effective in combat and suggesting the need for future improvements like combat helmets and better weapon compatibility.

In this video, the creator reviews and tests the new combat clothing introduced in Star Citizen Alpha 4.9, highlighting its features and limitations. The new combat clothing, available at New Babbage Promenade’s Apparelli store, offers light armor protection with approximately 20% damage reduction, similar to light armor, and includes items such as tactical jackets, pants, shoes, and gloves. While these clothes provide better protection than standard clothing, they do not match the defense of full armor suits. The clothing also offers some temperature protection, but the player experienced cold damage while flying in harsh environments.

The player explores the equipping options and discovers that the combat clothing currently only allows equipping a sidearm (pistol) or medical tools, but not primary weapons, which seems to contradict the official patch report. Inventory space in the clothing is limited, with tactical pants offering some storage but not enough to hold many magazines or larger weapons. The tactical jacket, purchasable separately, allows one primary weapon slot and limited magazine storage, but overall storage capacity remains low, making it challenging to carry substantial ammo or gear.

During combat testing, the player notes the lack of head protection in the current combat clothing setup, making them vulnerable to one-shot kills from NPC enemies. The absence of combat helmets or goggles, which could provide head protection and additional HUD features like hit markers and ammo count, is seen as a significant drawback. The player suggests that future updates should include complementary combat helmets or goggles to enhance survivability and combat awareness.

The combat scenarios demonstrate the clothing’s partial effectiveness; while the vest and pants provide some damage reduction, the player still suffers from injuries and struggles with limited healing options during fights. The player also highlights the need for better inventory management and weapon compatibility within the clothing system to improve combat readiness. Despite these limitations, the clothing’s stylish appearance and light armor benefits make it a promising addition to the game’s gear options.

Finally, after revisiting the store, the player confirms the ability to purchase the tactical jacket separately for 5,000 credits, which provides a primary weapon slot and minimal storage for magazines. However, the storage limitations remain a challenge, especially for conventional firearms, making energy weapons a better fit due to their smaller ammo size. Overall, the video provides a thorough hands-on review of the new combat clothing, pointing out current bugs, usability issues, and areas for future improvement in Star Citizen 4.9.