The Alpha 4.5 economy update in Star Citizen overhauls mining and cargo hauling by adjusting refining yields, increasing commodity base prices, and introducing commodity brackets to create a more balanced and dynamic trading system that encourages both solo and cooperative play. It also enhances dynamic pricing based on supply and demand, addresses ongoing exploits with plans for a future economy reset, and sets the stage for future features like crafting and base building by managing in-game currency flow.
The Alpha 4.5 economy update in Star Citizen introduces significant changes to mining and cargo hauling, aiming to make the in-game economy more balanced and dynamic. One key change is the refining process for ores, where the yield volume has been reduced from 85% to 45%, but the refined sale price has been increased to compensate. This means players can now transport higher value refined ores using less cargo space, making smaller freight ships more viable for mining operations. Additionally, base prices for nearly all commodities have been raised, and price differences within commodity brackets have been compressed to improve the effectiveness of dynamic pricing.
The update also clarifies the concept of commodity brackets, which categorize goods based on rarity, volume, and supply. These brackets influence how commodities are stocked, priced, and traded throughout the game universe. For example, common materials like copper fall into larger brackets with bigger crate sizes, while rarer materials like gold and diamonds are in smaller brackets with smaller maximum crate sizes. The developers have provided examples of how different ships fit into these brackets, helping players understand optimal cargo hauling strategies based on their ship’s capacity and the goods they are transporting.
Trading within these brackets introduces new gameplay dynamics and challenges. Solo traders using large ships are discouraged from hauling smaller bracket goods due to inefficiency and increased competition for limited stock. Conversely, multi-crew operations can mitigate these difficulties by efficiently loading smaller crates, encouraging cooperative play on larger vessels. This system also adds a layer of risk and reward, as carrying high-value goods in concentrated cargo space increases the chance of pirate attacks, emphasizing the need for better ship scanning and detection mechanics.
Dynamic pricing plays a central role in the updated economy, with prices fluctuating based on supply and demand at various locations. Premiums and discounts on commodities adjust as players buy and sell goods, creating a more realistic and engaging trading experience. The update also acknowledges ongoing exploits that have disrupted the economy, with the developers planning a full economy wipe at some point in the future to reset balances. However, they emphasize the importance of addressing exploits first and collecting sufficient data before implementing such a wipe.
Finally, the update addresses player concerns about the current abundance of in-game currency (AUC). The developers confirm that the high earnings are intentional for now, as they plan to introduce new money sinks and costs later to balance the economy. They seek player feedback and analytics to fine-tune these values, aiming for a sustainable economic model that supports future features like crafting and base building. Overall, the 4.5 update lays important groundwork for a more nuanced and dynamic economy, with further mining and trading improvements expected in future patches.