Alpha 4.3.1 PTU [Wave 1] Live Stream: Let's Test It Together - MedGel for Medical Ships

The livestream showcased Star Citizen’s Alpha 4.3.1 PTU updates, focusing on testing the new MedGel medical system, which was present but not fully functional, alongside exploring new drop ships, faction-themed content, and the partially accessible Onyx facility with its evolving narrative elements. Despite encountering bugs and incomplete features, the stream highlighted exciting gameplay additions and the ongoing development process, with anticipation for future patches and improvements.

The livestream focused on testing the new medical gel (MedGel) system in Star Citizen’s Alpha 4.3.1 PTU, alongside exploring recent additions like drop ships, faction paints, and the Onyx facility. Initially, the team encountered bugs with purchasing MedGel in Lorville, suspecting the medical facilities were either empty or glitching. They confirmed the MedGel was expensive at 100k credits each and noted that the current respawn mechanics were unchanged, as the MedGel system was not yet fully functional. Players could respawn repeatedly without consuming MedGel, especially while inside armistice zones, indicating the system was still in early implementation stages.

The streamers discussed the details of MedGel usage, such as how it interacts with different tiers of medical beds and the possibility of multiple spawn points linked to different beds. They found that inserting MedGel into beds sometimes caused interaction bugs, and the UI did not properly display MedGel consumption. They also explored inventory management, noting the size and storage limitations of carrying MedGel canisters in backpacks and on ships. Despite the current bugs, they anticipated future patches would refine the system, including permissions for medbed use and tactical respawn choices.

Aside from MedGel testing, the group explored the new drop ships and watchtowers introduced in the Pyro system. These drop ships came with faction-specific paint jobs for groups like the Head Hunters, Citizens for Prosperity, and Xeno Threat, adding immersive faction identity. The drop ships could deploy squads of NPCs, and players could board and potentially steal these ships, adding new gameplay dynamics. The watchtowers were equipped with turrets and could be disabled to prevent reinforcements, enhancing tactical combat scenarios on the planets.

The team also investigated the Onyx facility, particularly the newly added science wing and medical labs. Although the science wing appeared incomplete and locked behind mission progression, they found interesting environmental details like gravity labs, floating spheres, and unsettling zombie NPCs, hinting at ongoing story developments related to the regeneration crisis. The facility had improved lighting and interactive elements, such as stabilizing controls and terminals with lore entries. However, many areas remained inaccessible, suggesting further content would unlock in future updates.

Overall, the livestream provided a comprehensive look at Alpha 4.3.1 PTU’s new features and ongoing issues. While the MedGel system was present but non-functional, the drop ships and faction content added exciting new layers to gameplay. Exploration of the Onyx facility revealed promising narrative and environmental enhancements. The group expressed enthusiasm for future patches, particularly the upcoming Apollo medical ship and further refinements to medical gameplay. Despite bugs and incomplete features, the stream highlighted the iterative development process and community engagement in testing Star Citizen’s evolving universe.