Alpha 4.0, Pyro, New Ships, Economy & Creature Skeletons | Star Citizen Progress Update

Star Citizen’s monthly update reveals progress in the game’s persistent universe, with animation, art, economy, and gameplay teams all advancing their respective areas. Work includes the creation of creature skeletons, development of new ships and vehicle variants, rebalancing cargo and gameplay, refining missions, and improving visual effects.

In the monthly update for Star Citizen’s Persistent Universe, progress is reported across various teams. The animation team has been working on behavioral lines for ambient and flight background sounds, as well as creature skeletons for future use in the game. The character art team has been creating content for upcoming events and assets for the Headhunters gang. The ship art team has completed work on the Tumbril Storm tank and is now focusing on updating its treads. They have also completed two new variants of an existing vehicle and are working on an all-new ship. The Santok’i is nearly complete, and work has begun on the white box stage for a new ship called the Origin X1.

The economy team is focused on rebalancing cargo and the related gameplay experience, and they are building tools to investigate the current state of cargo. The Arena Commander features team is working on bringing back Theaters of War and custom lobbies, and they are restoring the spectator mode as well. The character and weapon features team is improving weapon animations to avoid clipping with geometry and is adding procedural recoil to make each weapon feel unique. The gameplay feature team is preparing the vehicle tractor beams for testing and progressing with the Resource Network.

The mission features team is refining existing missions and working on new ones, including ship restoration missions where players restore ships to a sellable condition. They are also working on reputation-based missions that allow players to work for the Nine Tails gang. The vehicle features team is tuning racing ships for atmospheric flight and converting more ground vehicles to the new physics model. The graphics and visual effects teams are making improvements to water, implementing smoke spawning on fire, and enhancing lightning effects.

The narrative team is writing missions, populating new locations, and exploring unique NPC behaviors. The online services team is finalizing the design for updating Legacy backend services, and the RD team is experimenting with temporal render modes for atmosphere and volumetric clouds. The UI team is working on Pyro’s fluff screens and supporting mission features, while the visual effects team is working on Pyro locations with animated machinery. Overall, progress is being made across various aspects of the game, and anticipation is building for the upcoming CitizenCon event.