All the bugs & workarounds for Klescher Prison | Star Citizen 4.6

The video by Kraken explores the numerous bugs and gameplay issues in Star Citizen 4.6’s Klescher Prison, including missing contracts, NPC and loot problems, and glitches in the prison escape sequence that hinder player immersion and progress. It serves as a detailed bug report and community call to action, encouraging players to contribute to the issue council to help improve the prison experience in future updates.

The video dives into the current state of the Klescher Prison gameplay in Star Citizen 4.6, focusing on the numerous bugs and workarounds that frustrate players. The creator, known as Kraken, explains that unlike his usual vehicle testing, this time he explores the prison environment under Abodine to identify and highlight persistent issues. While some bugs may have been addressed in the newer 4.7 PTU build, the video is based on observations from the live 4.6 version, with hopes that fixes are underway. Viewers are encouraged to contribute to the issue council if they can reproduce any of the problems.

One major complaint is the lack of available contracts, particularly the frequently sought-after O2 kiosk repair mission, which either has an excessively long timer or fails to generate altogether. Meanwhile, other contracts like the ASD lab sample investigation remain available, but some older missions such as the RTO’s “need an out” contract have been missing since version 4.0. Players also notice a lack of NPC prisoners and guards in the main hall, which, while not game-breaking, detracts from immersion.

Mining and loot mechanics in the prison tunnels are plagued by bugs linked to server persistence and respawning. Players often find mined-out gem nodes that do not regenerate, leading to confusion about whether the mining tool is malfunctioning. Loot boxes are rare, and even when players acquire consumables like MREs, the game lacks a proper eating interaction, requiring a workaround of inspecting and left-clicking the item. Additionally, NPC enemies have no inventory beyond their equipped gear, making combat and looting largely pointless, especially since many NPCs respawn instantly after being defeated.

The escape sequence from prison is riddled with issues, including a frequently broken fan code needed to progress, and problems with garage vehicle spawns, particularly the Ursa rover. Instead of spawning inside the garage, vehicles appear outside or fail to appear altogether due to overspawning bugs. Navigating to the aid shelter is made more difficult by the absence of a compass on vehicle HUDs, forcing players to rely on landmarks or hope for a friendly ship to target. These bugs significantly disrupt the intended gameplay flow for players attempting to escape or complete prison-related missions.

Despite these numerous problems, the video refrains from revealing exploitable bugs but notes that such issues have been reported privately on the issue council under a hidden category. Kraken also mentions several older, unresolved reports that have gone unaddressed due to lack of recent contributions. Overall, the video serves as a comprehensive bug hunt and call to action for the community to help improve the Klescher Prison experience, ending with a reminder for players to stay vigilant and “fly safe” amid the many glitches.