The video provides a detailed overview and comparison of all EMP-capable ships and vehicles in Star Citizen, highlighting their unique EMP generator stats, operational mechanics, and tactical roles. It concludes that the Saber Raven is the most effective EMP ship due to its dual generators and balanced performance, while other ships like the Avenger Warlock, Anvil Hawk, Vanguard Sentinel, Scorpius Antarius, and Cyclone AA offer specialized advantages in speed, durability, crew requirements, or ground-based EMP use.
This video provides an overview and quick comparison of all the EMP-capable ships and vehicles currently available in Star Citizen. There are six main EMP platforms: five ships—the Avenger Warlock, Anvil Hawk, Saber Raven, Vanguard Sentinel, and Scorpius Antarius—and one ground vehicle, the Cyclone AA. The video clarifies that other ships like the RSM Mantis and Guardian Qi are not EMP ships but quantum interdiction vessels that prevent or pull ships out of quantum jumps without causing EMP damage. The primary function of EMP ships is to disable enemy ships using electromagnetic pulse generators.
The video explains how to properly operate EMP generators in the game. Players must manually turn on the EMP generator and assign it to a specific weapon group to fire. For ships like the Saber Raven, which has two EMP generators, players can alternate charging and firing each generator to maintain continuous EMP attacks. Notably, EMP generators can remain charged even during quantum travel, allowing players to charge the EMP before jumping and release it upon arrival. However, EMPs can only be fired in SCM (Space Combat Maneuvering) mode, not in navigation mode.
Each EMP ship has different stats regarding EMP damage, charge and cooldown times, damage radius, and ship capabilities. For instance, the Avenger Warlock has a single EMP generator dealing 2,750 damage with a 20-second charge time and a 750-meter radius, and it excels in speed and maneuverability for stealth attacks. The Anvil Hawk has the shortest charge and cooldown times but slightly less EMP damage. The Saber Raven stands out with two EMP generators, allowing a combined damage of 5,500 and relatively short cooldowns, though it has the smallest damage radius among the ships.
The Vanguard Sentinel and Scorpius Antarius are heavy fighters with more powerful EMP generators and larger damage radii but slower speeds and longer cooldowns. The Sentinel has the highest hull HP and multiple hardpoints for additional weaponry, making it durable in combat despite its slower recharge. The Scorpius has the best EMP radius and damage but requires a second crew member to operate the EMP, limiting its solo combat effectiveness. The Cyclone AA is a ground vehicle with a smaller EMP radius and damage but has potential for creative tactical use.
In conclusion, the video suggests the Saber Raven as the most effective EMP ship due to its dual generators and balanced stats, though it is rare and limited in availability. For players prioritizing speed and stealth, the Anvil Hawk and Avenger Warlock are recommended. For durability and raw EMP power, the Vanguard Sentinel is a strong choice despite its slow cooldown. The Scorpius Antarius may be useful with a dedicated crew but is less practical for solo pilots. The Cyclone AA, while not a ship, offers unique ground-based EMP capabilities to explore in future tests.