Ahoy is getting Star Citizen levels of Funding

The video highlights the successful Kickstarter campaign for the historically accurate naval combat game “Ahoy,” which has raised over $500,000 and features exciting stretch goals like a fort siege mode with first-person crew combat. The creator praises the game’s realistic approach compared to other pirate games and encourages continued support as the developers plan further updates and expansions beyond the campaign.

In today’s video, the creator discusses the impressive success of the Kickstarter campaign for the game “Ahoy,” noting that its funding levels are comparable to those of the highly ambitious Star Citizen. The game focuses on delivering a historically accurate representation of naval combat during the early 18th century, which sets it apart from other pirate-themed games like Steel Thieves and Skull and Bones. Unlike these fantasy or heavily altered pirate games, Ahoy aims for realism and full immersion, which resonates strongly with the creator and many backers.

The campaign has already raised over $500,000 with seven days remaining, and the developers are continuously unlocking stretch goals. One confirmed addition is the inclusion of a sixth-rate ship, and the next major milestone is the introduction of a fort siege mode. This feature is particularly exciting because it incorporates first-person crew combat, land-based fighting, and siege mechanics—elements that fans have long wanted, especially after the disappointing direction taken by Skull and Bones. The game will also offer period-appropriate weapons such as muskets, pistols, cutlasses, and sabers, enhancing the historical authenticity.

The developers have also provided updates on how supporters can continue to back the project after the Kickstarter campaign ends. A physical ship catalog, essentially a manual detailing all the ships in the game, will be available for separate purchase. While Patreon and Ko-fi pages will remain open for donations, these will no longer grant early access or in-game rewards; future donations will be purely for supporting the development without any pay-to-win elements. The focus after the campaign will be on using the funds raised to create the game, with updates on reward structures and late pledges planned for July 7th.

Additionally, the team is looking to expand its support network, possibly by hiring staff such as community managers or QA testers, although no concrete plans have been announced yet. This reflects the growing scale of the project as it gains more backers and attention. The creator speculates that the campaign might not reach the ambitious £700,000 mark within the 30-day timeframe, but notes that funding efforts could continue beyond the Kickstarter period, with further updates expected from the developers.

Overall, the video expresses strong enthusiasm for Ahoy’s approach to realistic naval warfare and ground combat, particularly the upcoming fort siege mode. The creator appreciates the community’s support and encourages viewers to back the project while highlighting the game’s potential to offer a unique and immersive historical experience. The video concludes with a call to like and subscribe, signaling ongoing coverage of this promising game.