The video humorously explores fitting various ships and vehicles into the Aegis Idris in Star Citizen, showcasing both practical and chaotic, physics-exploit-driven attempts. Subliminal highlights the game’s quirks and limitations while emphasizing the fun and absurdity of pushing the boundaries of ship storage and physics.
The video features Subliminal testing the fit of various ships and vehicles inside the Aegis Idris in Star Citizen, showcasing a humorous and experimental approach. Subliminal explains that the session was recorded shortly after the Idris’s release, and admits to being rusty with keyboard and mouse controls, which affects his flying precision. The purpose is to see what ships can fit into the Idris’s bays and cargo areas, often pushing the limits with unconventional and sometimes questionable fits, emphasizing the fun and chaotic nature of the experiment.
Throughout the video, Subliminal tests a wide range of ships, starting with smaller fighters like the Aegis Avenger Titan and Eclipse, and gradually moving to larger ships such as the Gladius, Redeemer, and Vanguard. He demonstrates how some ships can be easily crammed into the Idris’s bays, while others are too large or have design features that prevent fitting. For example, the Gladius fits well, but the Redeemer does not, highlighting the size constraints and design considerations of each vessel. The process is often janky, with the player intentionally or unintentionally exploiting game physics to get ships into tight spaces.
Subliminal also experiments with landing ships, ground vehicles, and even watercraft, such as the M50, Nomad, and hover bikes. He showcases the practicality (or lack thereof) of parking multiple ships and vehicles inside the Idris, often resorting to creative or “jank” methods like backing ships in at odd angles or manipulating landing gear. The video humorously points out the limitations of current game physics, such as clipping through floors or getting stuck, and comments on how some ships are surprisingly easy to fit, while others are nearly impossible without glitches or exploits.
In addition to testing individual ships, Subliminal explores fitting entire fleets or multiple units of the same ship, like rows of fighters or small craft, inside the Idris. He demonstrates that many snub fighters, especially smaller ones like the Arrow or Pisces, can be crammed into the bays with some effort. Larger ships, such as the Mustang Omega or the Reliant, are also shown to fit, often with some jank or careful maneuvering. The experiment highlights the chaotic potential for ship storage in Star Citizen, emphasizing the game’s physics quirks and the fun of pushing boundaries.
The video concludes with a playful reflection on the limits of the Idris’s storage capabilities, noting which ships and vehicles are practical to fit and which are not. Subliminal emphasizes that many of these fits are more for fun and experimentation rather than practicality, often joking about the absurdity of some attempts. Overall, the session is a humorous, chaotic exploration of ship sizes, physics, and the potential for “ship-seption” in Star Citizen, celebrating the game’s quirks and the joy of testing its boundaries.