In this Star Citizen podcast, Board Gamer and Zena discuss the problematic Alpha 4.2.1 patch, focusing on glitchy freight elevators and mission frustrations, while looking forward to the cooperative PvE zones and new features in Alpha 4.3. They also cover community events like the Ship Showdown, upcoming audio improvements, and ongoing giveaways, encouraging player engagement and optimism for the game’s future development.
In this Star Citizen podcast episode, hosts Board Gamer and Zena discuss the recent Alpha 4.2.1 patch, highlighting its significant issues, particularly with the freight elevators used in the new event. They explain how these elevators are glitchy, causing mission frustrations and enabling griefing through cargo theft and blocking tactics. Despite several hotfixes, the mechanics remain problematic, and the hosts debate whether Cloud Imperium (CI) should have launched an event relying heavily on such broken systems or if it was an intentional playtest to gather data for future fixes.
The conversation then shifts to the upcoming Alpha 4.3 patch, which promises new cooperative PvE zones and underground abandoned facilities in Stanton. The hosts express excitement about these additions and discuss the potential enforcement of PvE-only areas to separate PvP and PvE gameplay, aiming to provide players with more tailored experiences. They consider possible mechanics like instancing and penalties for PvP actions in these zones to maintain the intended cooperative environment.
Board Gamer and Zena also touch on the Star Citizen Ship Showdown event, starting with a social media phase where players showcase their favorite flyable ships and vehicles. They speculate on which ships might make it to the top 16, mentioning popular choices like the Corsair, Carrack, and Idris. The event is described as a fun popularity contest, with the winners receiving custom skins at the Intergalactic Aerospace Expo, encouraging community engagement and creativity.
The podcast delves into recent developments in the game’s audio design, revealing that the audio team is overhauling legacy sounds and introducing more realistic effects such as distance-based NPC chatter, dynamic weather sounds, and ship-related noises like horns and sirens. The hosts express enthusiasm for these improvements, anticipating a richer and more immersive soundscape in future updates, including the possibility of new ships like a Kruger light fighter being audio-tested for release.
Finally, the hosts remind viewers about ongoing giveaways, including a Prowler utility ship package, and encourage support through channel memberships, Patreon, and affiliate links like NordVPN for online privacy and security. They invite the community to share their thoughts on the discussed topics and express hope for continued improvements and engaging content in Star Citizen’s evolving alpha state.