A Detailed Look At Everything Planned For Star Citizen Alpha 3.22

The upcoming Star Citizen Alpha 3.22 update is expected to introduce new ships, a reworked cargo system, enhanced salvaging, derelict settlements with rich environments, and updates to Arena Commander, including improved spawn systems and new maps. These additions aim to deepen gameplay, with the update also potentially improving character customization, AI systems, and environmental visuals, reflecting the evolving nature of the game’s universe.

In the preceding text, the user is discussing Star Citizen’s upcoming Alpha 3.22 update, detailing the new features and changes that are expected to be included. The user references various video content and developer discussions to highlight aspects such as new ships, cargo updates, salvaging improvements, derelict settlements, and Arena Commander updates. There’s a particular emphasis on the gameplay implications and how these new elements will affect the Star Citizen experience.

The new ships coming in 3.22 include the Santokyai, a medium fighter with exceptional maneuverability, and the Origin X1, an open-canopy hoverbike, both offering distinct play styles. Additionally, the cargo system is seeing a rework, allowing for more complex and interactive cargo storage — a much-requested feature involving ‘boxes within boxes’ and properties for boxes, which ties into larger player-driven economy aspects and possibly piracy.

In terms of salvaging, Alpha 3.22 is introducing structural salvaging, which is a progression from previous scrapings. Players will now be able to disintegrate larger ship sections into salvageable components. The update understands the value of time and effort in gameplay loops, hence the introduction of a salvage buffer for the Vulture, streamlining the process and making it more rewarding.

The discussion also covers derelict settlements, with the user noting how various uniquely themed and story-rich environments will be added to the game. They are expected to offer both combat and social interactions, potentially giving players new hubs for activities. The user sees these as enriching Star Citizen’s universe but also acknowledges that their novelty may fade over time, with their true potential only being realized once they’re tied into broader gameplay systems like exploration.

Lastly, Arena Commander, Star Citizen’s in-universe simulation for dogfighting and FPS training, is receiving upgrades including improved spawn systems enabling multicrew support and new maps for combat. Additionally, character customization is expanding with new hair options and potential improvements to clouds, fog, and weather visuals that are anticipated but not guaranteed for 3.22. AI systems might also see updates drawn from Squadron 42, the single-player component of Star Citizen. The user concludes by discussing tentative release dates and future patch expectations, suggesting a cautious but hopeful view of the game’s development.