The author suggests nine random things that CIG should do in 2024 to enhance players’ experience in Star Citizen, including fixing the Persistent Test Universe, addressing desync issues, improving dynamic events, introducing player contribution to building settlements, making illegal killing more impactful, and implementing additional features like fauna, crafting mechanics, and an empty star system. The author encourages readers to share their own ideas for small changes that could enhance gameplay.
The author suggests nine random things that CIG (Cloud Imperium Games) should do in 2024 to improve players’ experience in Star Citizen. The first suggestion is to fix the Persistent Test Universe (PTU) by introducing a new currency called PTU credits, which players can earn by playing on the PTU and use to buy items from a PTU store. This would incentivize more players to participate in testing and provide valuable feedback.
The second suggestion is to address the issue of desync, which causes ships to jump around and ruins PvP encounters. The author proposes that CIG should focus on improving desync once server meshing is implemented, as it may help resolve the problem.
The third suggestion involves dynamic events in the game. While some events like XenoThreat are well-received, others like Siege of Orison are criticized for being disjointed and buggy. The author suggests replicating the success of events like Jumptown, where players can engage in activities like selling drugs, by creating more events with different objectives and rewards.
The fourth suggestion is to introduce a system where players can contribute to building settlements or locations in the game. This would allow players to shape the universe and feel a sense of accomplishment. Additionally, the author proposes the inclusion of fetch quests, where players can fulfill requests from different locations, adding more variety to gameplay.
The fifth suggestion is to make illegal killing more impactful in the game. The author suggests that committing murder should have long-term consequences, such as restrictions on landing at certain locations or negative reputation with certain factions. Conversely, killing enemies should also have consequences, such as their factions becoming hostile towards the player.
The author also briefly mentions additional ideas, such as introducing fauna for hunting and resource gathering, increasing the price of in-game ships to make their acquisition more meaningful, implementing basic crafting mechanics for items like water bottles and food, and even adding an empty star system for players to explore and exploit. The author invites readers to share their own ideas for small changes that could improve the gameplay experience in Star Citizen.
salt-e-mike reacts:
In a video, the creator suggests nine random things that CIG should do in 2024 to improve the player experience in Star Citizen. These suggestions include fixing the Persistent Universe Test, introducing incentives for playing on the PTU, addressing desync issues, revamping the law system, adding more fetch quests, introducing basic crafting mechanics, and creating an empty star system for mining.
In a video, the creator suggests nine random things that Cloud Imperium Games (CIG) should focus on in 2024 to improve the player experience in Star Citizen. Their suggestions include fixing the Persistent Test Universe, addressing desync issues, enhancing dynamic events, introducing fetch quests, implementing reputation consequences for murder, expanding the crafting system, and creating an empty star system for exploration.
In a video, the creator discusses nine random things that CIG (Cloud Imperium Games) should do in 2024 to improve the player experience in Star Citizen. The first suggestion is to fix the Persistent Universe Test (PTU) by introducing a new currency called PTU credits, which players can earn by playing on the PTU. This would incentivize more players to participate in testing and provide valuable feedback to CIG. Additionally, the creator suggests giving credit for good issue council reports to motivate players to report bugs and issues.
The second suggestion is to introduce incentives for playing on the PTU, such as double XP events or exclusive items for players who participate in testing. This would further encourage players to engage in testing and help improve the game. The creator also mentions the need to address desync issues, which negatively impact PvP encounters and general gameplay. They suggest that once server meshing is implemented, it could potentially improve the situation with desync.
The third suggestion revolves around dynamic events in the game. The creator mentions specific events like XenoThreat and Siege of Orison, expressing the need for tweaks and changes to make them more engaging and fresh. They also suggest replicating the success of the Jumptown event, where players can sell items and engage in sandbox-like gameplay. The creator proposes more diverse dynamic events, such as mining resource rushes or wake-like situations, where players can fight over valuable resources.
The fourth suggestion is to revamp the law system and make murder a more significant offense. The creator suggests that illegal killing should have more severe consequences, such as restrictions on landing at certain locations or long-term reputation penalties. They also mention the need for more fetch quests in the game, where locations request specific items for players to deliver, adding more variety to missions and gameplay.
The final suggestion is to introduce basic crafting mechanics to the game. The creator mentions the ability to craft simple items like water bottles or combining food items to create meals. They acknowledge that more complex crafting systems may not be feasible in 2024, but suggest taking small steps towards expanding crafting options. The creator concludes by proposing the addition of an empty star system, where players can participate in a Gold Rush-like scenario, mining valuable resources and contributing to the development of the system’s infrastructure.
Overall, the creator emphasizes the importance of addressing smaller, manageable aspects of the game to enhance the player experience and keep the game engaging and enjoyable.
In a video, the creator discusses nine random things that they believe Cloud Imperium Games (CIG) should focus on in 2024 to improve the player experience in Star Citizen. The first suggestion is to fix the Persistent Test Universe (PTU) by introducing a new currency called PTU credits that players can earn by playing on the PTU server. This would motivate players to test and provide feedback to CIG. The second suggestion is to incentivize PTU testing by offering exclusive items or rewards to players who actively participate.
The creator also highlights the issue of desync in the game, which causes ships to jump around and disrupts PvP encounters. They suggest that CIG should prioritize addressing this issue, possibly through improvements to the server meshing technology. The third suggestion is to enhance dynamic events in the game, such as the XenoThreat event, by making tweaks and changes to keep them fresh and engaging for players.
The creator proposes the idea of introducing fetch quests in the game, where locations in the Star Citizen universe request specific items from players. This would provide additional mission options and add depth to the gameplay. They also suggest that CIG should make murder in the game more significant by implementing long-term reputation consequences for illegal killings, such as restricting access to certain locations or affecting interactions with NPCs.
Lastly, the creator suggests gradually expanding the crafting system in the game, starting with basic crafting options like combining food items or crafting water bottles. They also propose the idea of an empty star system that players can explore, with opportunities for resource mining and potential dangers such as hostile creatures. This would create a sense of adventure and engagement for players.
Overall, the creator emphasizes the importance of addressing smaller, manageable improvements to enhance the player experience in Star Citizen, alongside the larger features already planned by CIG.