In Devlog #40 for “C-Beams,” LevelCap highlights the team’s progress over the past three weeks, including the integration of DLSS frame generation that achieves over 400 FPS, a new triangular multi-role spaceship design, and a comprehensive audio overhaul. Additionally, they are developing a mining gameplay system and modular space stations, while inviting viewers to follow their updates and engage with the game on Steam and Discord.
In the latest Devlog for “C-Beams,” LevelCap shares significant progress made over the past three weeks in developing the space game alongside his buddy Rich and their development team. Despite some slowdowns due to events like GDC, the team has successfully integrated features like DLSS frame generation, achieving impressive frame rates exceeding 400 FPS. LevelCap emphasizes that while frame generation is exciting, it should not be relied upon exclusively, as there are still optimization issues to address in the game.
One of the highlights of the update is the introduction of a new triangular multi-role spaceship design, which offers a leaner and more combat-ready aesthetic compared to previous boxy ship designs. This ship, which players can access later in the game, is versatile enough for both combat and cargo tasks. LevelCap showcases its capabilities in combat, demonstrating its effectiveness against smaller threats while hinting at future customization options for missile pods and weaponry.
The team has also made strides in enhancing the game’s audio experience. LevelCap discusses a comprehensive sound overhaul, including the implementation of concurrency settings to manage audio channels and prevent saturation during intense combat scenarios. The audio design is evolving to mix sounds more efficiently, allowing for a more immersive experience without overwhelming the player with too many simultaneous sound effects.
Another significant addition is the development of a mining gameplay system, which has been in the works for some time. The mechanics involve approaching asteroids, scanning them for resources, and engaging in a mini-game to extract materials. The complexity of the mining system is being carefully designed to balance ease of use with the challenge of acquiring rarer resources, ensuring that players have an engaging and rewarding experience while mining.
Finally, LevelCap touches on the ongoing development of modular space stations, which will provide flexible mission destinations and gameplay options. The design process involves collaboration between team members to create adaptable stations that can serve various purposes in the game. As the team continues to refine multiple aspects of “C-Beams,” including weapons and world-building logic, they look forward to sharing more updates in future devlogs, inviting viewers to check out the game on Steam and join their newly rebuilt Discord community.