4.8 Tiburon

The presenter criticizes Cloud Imperium Games’ newly released Tiburon ship for Star Citizen, highlighting its high price, numerous bugs, and poor quality control attributed to recent QA layoffs. They express skepticism about the company’s future updates, accusing CIG of prioritizing revenue and flashy visuals over fixing core gameplay issues and delivering a fully functional game.

In this video, the presenter discusses the newly released Tiburon ship by Cloud Imperium Games (CIG) for Star Citizen, expressing skepticism about its quality and value. The ship is priced at $833 with tax or $922.25 in store credit, which the presenter feels is expensive for what is offered, especially considering that additional paint options are just simple color swaps costing $33.30. Despite the ship’s menacing appearance and prominent beam weapon, the presenter highlights that the ship is riddled with bugs and issues.

The presenter points out that the Tiburon is heavily bugged, with problems such as all damage being funneled to the front shield, erratic pilot HUD behavior, and the main beam laser sometimes failing to damage the hull. Other minor bugs include players getting stuck in turret seats. These issues suggest that the ship was not properly tested before release, which the presenter attributes to CIG’s recent layoffs of QA staff, implying a decline in quality control and testing rigor.

The criticism extends beyond the Tiburon to CIG’s general approach to ship releases, noting that many ships, both new and old, have persistent bugs that the company has neglected to fix. The presenter is frustrated that despite these ongoing issues, CIG continues to sell ships aggressively, capitalizing on the dedicated fanbase’s willingness to spend large sums of money. This, according to the presenter, reflects a problematic relationship where CIG prioritizes revenue over product quality and player satisfaction.

Further, the presenter expresses cynicism about CIG’s future plans, doubting that upcoming updates like patch 4.2 will resolve core issues or lead to a fully functional persistent universe (PU). They suggest that even if new content is released, it will be followed by more chapters and delays, perpetuating the cycle of unfinished features and unmet expectations. The presenter urges viewers to reconsider spending money on Star Citizen until genuine improvements are made.

In closing, the presenter criticizes Chris Roberts, the head of CIG, for focusing on flashy visuals, cinematics, and personal projects rather than addressing fundamental gameplay problems. Despite the ongoing financial success of the game, the presenter warns that player dissatisfaction will continue as long as CIG prioritizes funding and aesthetics over quality and functionality. They invite viewers to follow them on social media for more commentary and updates.