The video reviews recent patch updates that significantly increased the physical and energy thresholds of various ships in the game, enhancing their durability but revealing inconsistencies between military and civilian variants. Despite these improvements, many ships remain vulnerable to common weapon sizes, indicating that further balancing is still needed.
In this video, the creator discusses recent updates to the physical and energy thresholds of various ships and vehicles in a game, referencing Olin’s website for detailed stats. The changes are part of the first year patch 1144 5650 and include adjustments to many ships, enhancing their durability but still maintaining some inconsistencies. For example, the M&P 400i saw an increase in physical and energy thresholds, but no difference was noted between the military and private versions, despite the military version supposedly having better armor.
Several ship models, including the Pisces variants, Lightning, Hurricane, and the Ago Raft, received significant boosts in their physical and energy thresholds. Heavy fighters like the Lightning and Hurricane had their physical thresholds raised from 24 to 84 and energy thresholds from 13 to 45, while the Ago Raft’s physical threshold increased from 20 to 70 and energy from 18 to 62. Other ships such as all Mustangs, Crusader A1 and C1 Spirits, Mac Starr Runner, and various Cutlass variants also saw notable increases, improving their survivability in combat situations.
Freelancers were given considerable threshold boosts as well, with physical thresholds rising from 18 to 63 and energy thresholds from 19 to 67, although there was still no difference between the normal Freelancer and the Freelancer Miss Origin models. The Origin 100 series and M50 models also saw modest increases. Additionally, all Auroras had their physical thresholds raised from 6 to 11 and energy from 4 to 9. The Scorpio and Scorpius DS (Antarus) were acknowledged as heavy fighters, with physical thresholds increasing from 11 to 77 and energy from 9 to 62.
The video also mentions smaller but noteworthy changes from a recent patch 11450623, including slight decreases in physical and energy thresholds for Sabre and Raven variants and slight increases for the Apollo Medivac. The creator highlights that while some ships like the 400i received substantial boosts, others like the Agamole, Moff, Raft, and Hammerhead have values that seem disproportionately high compared to their size or role. Moreover, the military variants of some ships still share the same thresholds as their civilian counterparts, which seems inconsistent with their intended design.
In conclusion, while the developer, CG, has addressed several armor and threshold issues in this patch, there remains room for improvement. The increased thresholds, although significant, are still vulnerable to many weapons, especially size one to size three guns. This means that the challenge for light fighters remains relevant. The video ends with an invitation to follow the creator on social media for more updates and discussions.