4.7 MFDs as subscription?

The video critiques Star Citizen’s 4.7 update for reducing the number of Multi-Function Displays (MFDs) on ships like the Eclipse from four to two, arguing that the helmet HUD does not adequately compensate for the loss and negatively impacts gameplay and situational awareness. The speaker highlights community frustration with these changes, concerns over increased interface complexity, and calls on the developers to reconsider this design decision to enhance player experience.

In this video, the speaker discusses the recent changes in Star Citizen’s 4.7 update, specifically the reduction of Multi-Function Displays (MFDs) on newer ships like the Eclipse. Previously, ships typically had four MFDs, but now many newer or updated ships only have two. The developer, CIG, claims that important information will be displayed on the helmet HUD instead, but the speaker expresses dissatisfaction with this change, emphasizing the importance of having at least four MFDs for better situational awareness.

The speaker compares the Eclipse to the Arrow, noting that the Arrow still retains four MFDs, suggesting that the reduction on the Eclipse might be an oversight or bug. They reference a community thread where other players share similar frustrations about the removal of MFDs. The speaker questions why CIG is making these changes and fears it could be a negative trend affecting many ships released or reworked in the past year.

While acknowledging that the helmet HUD is intended to compensate for fewer MFDs by showing critical information like speed and target status, the speaker points out several issues. Some players prefer to fly without helmets for role-playing or aesthetic reasons, and the helmet HUD can sometimes be buggy, failing to show essential data. Therefore, having multiple MFDs remains crucial for gameplay, especially for monitoring speed, power, target status, and scanning.

The video also touches on the community’s growing frustration with CIG’s approach, with some accusing the developers of streamlining MFDs to reduce complexity but at the cost of usability. The speaker criticizes the increased reliance on scrolling through fewer MFD screens, particularly for power management, which they find cumbersome. They express concern that despite slow progress, the overall quality of the game’s interface has declined over the past few years.

In closing, the speaker invites viewers to follow them on social media platforms like Twitter and Blue Sky. They end on a lighthearted note, sharing a humorous moment about eating a sandwich. Overall, the video conveys disappointment with the reduction of MFDs, skepticism about the helmet HUD as a full replacement, and a call for CIG to reconsider these design choices to improve player experience.