The Star Citizen Alpha 4.7.2 update introduces new mercenary missions in the Pyro system that reward players with weapon blueprints, which can be efficiently completed solo using strategic ship choices and combat tactics. The video showcases various mission difficulties, emphasizing maneuverability, firepower, and stealth to successfully obtain blueprints while encouraging viewers to share their own solo strategies.
In the latest Star Citizen Alpha 4.7.2 update, new missions and weapon blueprints have been introduced, including three new weapon blueprints: the S71, C-54, and P8SC. These blueprints are tied to specific mercenary missions in the Pyro system, which players can find and track using the website semdb.net. The site provides detailed mission descriptions, rewards, and the probability of receiving particular blueprints. Each mission offers a 100% chance to receive one blueprint from a pool of 14, meaning players will eventually obtain their desired blueprint after completing the mission multiple times without overlap.
The video demonstrates completing these missions solo, starting with the “Intercepted Supply Run,” which involves recovering cargo while fighting hostile ships. The host tries different ships, including the Hull B and Anvil Asgard, noting the importance of maneuverability and firepower for these combat-heavy missions. While the Hull B has ample cargo space, its handling makes dogfighting difficult, whereas the Asgard, with better weaponry and armor, completes the mission faster. The missions require players to deliver cargo to Patch City, and successful completion yields various blueprints, including weapons and armor.
As the missions increase in difficulty and payout, the enemies become more challenging, featuring multiple hostile ships like fighters and medical support vessels. The host experiments with salvaging weapons from disabled ships and even attempts to steal a cargo ship to simplify the mission. However, controlling damaged ships proves difficult. Larger missions involve moving more cargo boxes, demanding careful management to avoid missing any and failing the mission. The host highlights the importance of choosing the right ship and strategy to complete these missions efficiently solo.
The higher-level missions become increasingly dangerous, requiring players to deal with multiple enemy ships, including heavy fighters and ballistics-equipped vessels. The host uses torpedoes and missile locks strategically to eliminate priority targets before boarding cargo ships. These missions often require stealth and quick maneuvering to avoid being overwhelmed. Despite the challenges, the host successfully completes a high-level mission using a Drake Cutter and Pulse engine, showcasing a risky but effective solo approach to obtaining coveted blueprints.
Finally, the video touches on the highest-level mission, “Special Recovery Operation,” which the host couldn’t attempt due to reputation requirements. This mission likely demands a veteran contractor standing, which the host had not yet achieved. The video concludes by encouraging viewers to share their own fast and efficient solo strategies for these missions. Overall, the update offers exciting new gameplay opportunities, blending combat, cargo recovery, and blueprint hunting in Star Citizen’s evolving universe.