4.6 PTU Update Pt.13: Ballista Missiles Finally Fixed, But... & Answer Viewer's Questions

The video provides detailed insights into the 4.6 PTU update for Star Citizen, highlighting key fixes such as the repair mechanics for ship doors, the Zeus ship’s overkill buffer, and the long-awaited restoration of Anvil Ballista missiles’ manual detachment and loadout persistence. It also demonstrates practical gameplay enhancements like mid-fight bomb restocking on the Hercules A2 and explains limitations of ground vehicle missile usage inside ship hangars during quantum travel.

In this video, the creator addresses several viewer questions related to the 4.6 PTU update, focusing primarily on ship and vehicle mechanics in Star Citizen. The first topic discussed is the repair mechanics for ship doors, including exterior, interior, and hanger doors. It is demonstrated that while hanger doors can be repaired and closed without needing to restore them to 10% health, other doors require a repair threshold of 10% before their control buttons become operational again. The video also clarifies that when a door’s health reaches zero, it will open automatically, and a small repair can close it, but full functionality requires surpassing the 10% health buffer.

Next, the video confirms that the overkill buffer for the Zeus ship has been fixed in the 4.6 patch. Previously, the Zeus would explode immediately when its health dropped to zero, but now it features a 10% repair buffer, allowing players to repair critical components like the power plant before catastrophic failure. The presenter also tests and confirms that unattached ship components can be repaired outside of the ship and then reattached once restored to full health, providing greater flexibility in ship maintenance.

The functionality of restocking A2 bombs mid-fight using a tractor beam is tested on the Hercules A2. The process of duplicating bombs, moving them with a tractor beam, and then repairing the bomb rack to restock bombs is shown to work effectively. This allows players to replenish their bomb supplies during combat scenarios, enhancing gameplay dynamics for bomber pilots.

A significant highlight of the video is the fix for the Anvil Ballista ground vehicle missiles. The presenter demonstrates that missiles can now be manually detached and reattached using the tractor beam, a feature that had been broken for years. Additionally, missile loadouts now persist after reclaiming the vehicle, no longer reverting to default missiles. This improvement opens up new tactical possibilities for ground vehicle combat, especially in group play.

Finally, the video explores the use of ground vehicle missiles while the vehicle is stored inside a ship’s hangar bay, specifically testing with the Anvil Ballista on the A&E Jump. It is found that while the vehicle is inside the hangar during quantum travel, missile targeting and lock-on capabilities are disabled, limiting combat effectiveness. However, once the vehicle is deployed outside the ship, all targeting functions work properly. The creator concludes by encouraging viewers to leave questions for future tests, highlighting the ongoing engagement with the community.