4.5 Stealth Razor Update & Sniper Loadout Testing [Strife Mass Drive] | Star Citizen PTU Test Pt.12

The video reviews the recent stealth update for the Mi Razer ships in Star Citizen alpha 4.5, highlighting a bug that equalized their emission values incorrectly and testing a stealth sniper loadout on the Razer EX using high-EM Strife mass driver cannons. While the setup proves effective for stealthy long-range attacks against smaller targets, the high EM signature and limited ammo reduce its practicality, especially against larger ships, making the Razer better suited for close combat with conventional weapons.

In this video, the creator discusses the recent stealth update for the Mi Razer family of ships in Star Citizen’s alpha 4.5 PTU patch. The update addressed a bug related to the ships’ cross-section emission values, significantly lowering these values for all Razer variants—the Razer, Razer EX, and Razer LX—to the same levels. However, this equalization seems incorrect since the Razer EX is intended as a stealth fighter and should have a 40% signature reduction, which currently is not applied. Instead, the Razer EX surprisingly has a 10% signature increase, suggesting an oversight that the creator hopes will be corrected to make the EX stealthier compared to the other models.

The video then reviews changes made to the Razer ships’ stats following a balance pass earlier in the 4.5 patch cycle. The Razer and Razer EX now have nearly identical stats, with minor differences in health points and vital part durability, while the Razer LX, designed as a racing ship, has lower health but higher speed and better maneuverability in pitch and yaw. Additionally, all Razer variants now have the same armor value of 480 hit points. These changes highlight some imbalance across the variants, especially considering their differing roles.

Next, the creator builds a stealth loadout for the Razer EX, equipping it with stealth components for the shield, cooler, power plant, and quantum drive, along with two size two Strife mass driver cannons as sniper weapons. The video reveals that these mass driver cannons have an extremely high electromagnetic (EM) emission, which greatly increases the ship’s overall EM signature. To counter this, the creator adjusts power pips and disables some systems to reduce the EM output, achieving a detection range of approximately 2 to 4.7 kilometers depending on the ship’s orientation relative to the enemy radar.

The creator then tests the sniper loadout in-game using a Hornet as a target. The results show that the Razer EX remains undetected until about 2 kilometers, confirming the stealth setup’s effectiveness. The Strife mass driver cannons fire quickly and have a long effective range of 5.5 kilometers, with high alpha damage and good penetration. However, the weapon’s high EM signature and limited ammo make it a double-edged sword. The creator notes that the weapon is most effective against stationary targets and can penetrate shields, armor, and damage components on smaller ships, but it is less effective against larger or more maneuverable targets.

Finally, the video concludes with a test against a larger ship, the Zeus, where the sniper cannons prove less effective. Despite some shield and minor component damage, the overall impact is limited, especially since hitting specific components at long range is difficult. The creator suggests that while the sniper loadout may have niche uses, the Razer is better suited for close-quarter combat with more conventional weapons like the Deadbolt cannons. The high EM signature from the Strife mass drivers also makes stealth harder to maintain, especially on ships that can equip multiple such weapons. The creator invites viewers to share their thoughts in the comments.