4.3 Tier talk and T-21

The video reviews the updated flight model and ship tuning in Star Citizen 4.3, highlighting the strengths and weaknesses of fighters like the Kruger Wolf and Aegis Arrow, and presents a detailed tier list distinguishing between solo dueling and team fighting roles. The host emphasizes the importance of pilot skill, ship roles, and community engagement, inviting players to join his squadron while promising ongoing updates to help navigate the evolving PvP meta.

The video begins with the host sharing his experience with the new flight model and ship tuning in Star Citizen 4.3, particularly focusing on the Kruger Wolf (L21) and the Aegis Arrow fighters. Initially frustrated by poor ESP (Electronic Stability Program) performance that made flying difficult, he discovers that adjusting the field of view settings resets the ESP and significantly improves ship handling. With this fix, the Wolf feels like a completely different ship, more responsive and enjoyable to fly. However, he critiques the Wolf’s ballistic weapons for their slow wind-up time and low velocity, which hinder its effectiveness in dogfights, especially against faster and more agile fighters like the Arrow.

The discussion then shifts to a detailed comparison of various fighters in the current meta, emphasizing the Arrow and Gladius as the top-tier (S-tier) fighters for both dueling and team fighting. The Arrow is praised for its superior speed, turn rate, and overall responsiveness, making it the favored choice among skilled pilots. The Gladius remains competitive due to its extra shield and durability, especially in team scenarios. The Wolf is classified as a solid A-tier fighter—viable and strong but held back by its weaponry and somewhat larger size. Other fighters such as the Fury, Cartel, Blade, and Hawk are evaluated, with the Hawk noted as a decent B-tier ship that would benefit from interceptor tuning and a quantum drive instead of its current EMP role.

The host elaborates on the distinctions between dueling and team fighting roles for ships, explaining that some ships which perform poorly in one-on-one duels can excel in coordinated team engagements. For example, the M50 and Buccaneer, though weaker duelists, shine in team fights due to their speed, maneuverability, and high DPS when flown in groups. The Scorpius with a gunner is highlighted as a particularly powerful team fighter, capable of delivering heavy damage with good speed and agility. Meanwhile, larger ships like the Talon and Hurricane can be effective with multiple crew but suffer in solo duels due to size, speed, and vulnerability.

A significant portion of the video is dedicated to a newly created tier list for 4.3, covering both dueling and team fighting capabilities of the ships. The host emphasizes that the tier list assumes expert pilots with full knowledge and mastery of their ships. He stresses that ship roles and effectiveness vary greatly between solo dueling and team combat contexts. The Idris capital ship is humorously noted as the ultimate “wallet warrior” class, dominating fights regardless of pilot skill due to its overwhelming firepower and automated defenses. The tier list provides a comprehensive overview of where each ship stands in the current meta, helping players understand the strengths and weaknesses of their preferred ships.

Finally, the video wraps up with the host inviting viewers to join his squadron, Avenger Squadron (ABS), which welcomes players of all skill levels and focuses on training and community. He encourages players to experiment with different ships, understand their roles, and engage in both solo and team-based combat. The host reassures viewers that despite some frustrations with bugs and meta imbalances, the game’s flight model and combat are evolving positively. He promises to continue refining the tier lists and providing insights to help players navigate the complex and dynamic PvP environment of Star Citizen.