The Star Citizen 4.3.1 patch update highlights include ship flight tuning, the addition of the Apollo triage and Medivac systems, AI FPS turrets returning for increased PvE challenge, and new content such as a science wing with boss encounters in Onyx facilities. While the patch appears light on content and Evocati testing has yet to begin, it also features weapon upgrades, mission pickups, NPC drop ships, and new cosmetic items, offering players a glimpse of upcoming gameplay improvements.
The video provides an update on the Star Citizen roadmap, specifically focusing on the upcoming 4.3.1 patch. The presenter notes that there has been no word yet on Evocati testing for this patch, which is somewhat unexpected given the proximity of the patch’s anticipated release toward the end of September. They expect Evocati access or discussion to begin soon, possibly next week, as the patch approaches its final stages. The presenter reminds viewers that the roadmap showcases features planned for inclusion by or before the 1.0 release, but this does not guarantee immediate implementation.
Several notable changes are highlighted for the 4.3.1 patch. These include ship flight tuning adjustments and the implementation of the Apollo triage and Medivac systems, which have now been officially added to the release schedule. Another key update involves the refactoring of the bearing laser cannon’s art style and geometry, indicating the weapons team is revisiting and upgrading older weapon assets to bring them up to modern standards. The presenter points out that these weapons, like the M3A bearing cannon, are some of the game’s oldest designs, dating back to early development stages around 2016.
The update also expands Onyx facilities by adding a science wing, which is part of a network of abandoned research sites scattered across the Stanton system’s moons. These sites have been in the game as dungeon-like locations offering loot and exploration, but the new science wing is expected to introduce a more dramatic, boss battle-style encounter. The presenter speculates that this addition will provide a more thrilling conclusion to these locations, which have previously lacked significant finishing content or fully functional puzzles.
Another important feature returning in 4.3.1 is the AI FPS turrets, which had been removed earlier but are now being reintroduced. These anti-personnel turrets will add new PvE challenges and are expected to be placed in various locations such as space stations and outposts. This addition aims to increase player tension in areas where crime stats might be high, encouraging more cautious and strategic gameplay in traditionally “civilized” zones. Alongside this, mission pickups on location will allow players to discover and add new missions to their journals simply by approaching designated areas, enhancing immersion and mission accessibility.
Finally, the presenter notes some other planned features for the patch, including NPC drop ships, new hairstyles, heavy utility armor, and a new Volt LMG called the Frenel. Interestingly, the Apollo system is mentioned as being added to the release schedule but is not yet fully reflected on the official roadmap, suggesting some updates are still pending. Overall, the 4.3.1 patch appears relatively light in content, prompting the presenter to consider focusing on other game updates like No Man’s Sky for upcoming videos. Nonetheless, the roadmap update provides a useful glimpse into what players can expect in the near future.