4.2 Prowler Utility Bugs & Workarounds | Star Citizen Issue Hunter

The video provides a detailed issue hunter review of the new Esperia Prowler Utility variant in Star Citizen’s 4.2 PTU, highlighting various bugs such as cargo storage problems, turret glitches, and visual anomalies, along with practical workarounds for players. It emphasizes the importance of community feedback for improving the ship, invites discussion on its pricing and role, and promotes a themed screenshot contest offering the ship as a prize.

The video covers the newly arrived Esperia Prowler Utility variant in Star Citizen’s 4.2 PTU update, released alongside Alien Week 2025. The host, who received the ship from Cloud Imperium Games for a giveaway, conducts a detailed issue hunter review, highlighting various bugs and workarounds related to the ship. The video is part of a series aimed at thoroughly investigating Star Citizen vehicles to uncover glitches and provide helpful feedback to the developers via the issue council.

One of the first bugs mentioned involves the ship’s cargo hatch sound effects playing prematurely when loading the ship in the VLM on the mobiGlas. Additionally, the ship entry labels and action prompts exhibit inconsistent visibility, often disappearing when looked at directly but reappearing when the camera is slightly off-target. The new cargo rack next to the jump seat, designed to secure small cargo boxes, fails to hold them properly due to the absence of a micro grid or place interaction, causing boxes to risk flying away during SEM flight. The workaround is to use the internal overhead storage lockers instead, which can each hold one small cargo box securely.

The video also discusses several turret and weapon-related bugs. For example, when using the dorsal or tractor turrets, projected MFD casts are visible through the turret hole, and the turret movement appears only to the user controlling it, not to observers. When a co-pilot is present, they take control of the remote turret, leaving the pilot with fixed weapons, but this causes ammo counts on the co-pilot’s MFD to display incorrectly based on who is firing. The pilot also loses the targeting pip for the two size-four weapons when a co-pilot is seated, with the pip sometimes appearing in incorrect screen locations when switching camera views.

Other issues include visual annoyances such as black lines appearing in the canopy during precision mode and cargo grid bugs where tightly packed boxes become stuck and cannot be removed normally. The suggested fix for stuck cargo is to rapidly connect and disconnect boxes with the tractor beam to “popcorn” them free. Additionally, players cannot restock countermeasures normally, but a workaround involves firing ballistic weapons until reload, which then allows countermeasure restocking. There are also clipping problems with the ATLS units, especially on the port side where they clip with the walkway railing, and exiting the exo suit inside the ship can cause it to launch upwards into the roof geometry.

Towards the end, the host notes that while many bugs are polish-related or require multiple players to reproduce, community contributions to issue reports are vital. There are ongoing debates about the ship’s price and its place in the game, which the host invites viewers to discuss. To engage the community, the host is running a screenshot contest themed “First Contact” in their Discord server, offering the Prowler Utility with special paint and lifetime insurance as a prize. The video closes with an invitation to join the community for further testing, coordination, and bug hunting in Star Citizen.