4.1 LIVE - Majov Dev Leaves & More - Last Week in Star Citizen

In the latest “Last Week in Star Citizen,” host Irad recaps the significant events following the launch of patch 4.1, which introduced new content but was marred by performance issues affecting players. The week included exciting updates such as a Squadron 42 contest, new ships, and the announcement of long-time developer Chad McKinley’s departure from Cloud Imperium Games.

In the latest episode of “Last Week in Star Citizen,” host Irad provides a comprehensive recap of the significant events that unfolded in the game universe during the week following the launch of patch 4.1. This update introduced new locations, ships, weapons, and sandbox activities, but players faced performance issues that hindered their gaming experience. The week also featured new Q&As, a special Squadron 42 contest, and an unexpected sneak peek from RSI, making it a notable period for the game.

The week kicked off on Monday, March 24, with a recap of the upcoming content in “This Week in Star Citizen.” The confirmation of the 4.1 launch and a roadmap update were major highlights, alongside an episode of “Inside Star Citizen” that promised more details in the days to come. Tuesday brought exciting news for Squadron 42, including a newsletter detailing a contest where players could win a vendor Scythe. Additionally, a behind-the-scenes episode unveiled the Drake Golem, a new ship in the mining fleet, while the 4.1 PTU update addressed some bugs affecting gameplay.

Midweek updates on Wednesday, March 26, revealed more about upcoming content, including the official naming of the heavy combat armor Antium, designed for extreme conditions. Arena Commander was set to receive two new maps, enhancing the gameplay experience. The PTU saw its 15th update, which focused on fixing long-standing issues, including respawn times and bugs that left players stranded. These updates demonstrated the developers’ commitment to improving player experience.

Thursday marked the official release of Star Citizen 4.1, showcasing all the anticipated content including new sandbox activities and weapons. However, the launch was marred by performance issues, which impacted many players’ ability to fully enjoy the new features. CIG acknowledged the problems and promised ongoing fixes. The episode of “Inside Star Citizen” that aired that day provided a recap of the major features, while new Q&As delved into the design and balance of the Drake Golem and Argo Atlas Geo.

The week concluded with a significant announcement on March 30, when Chad McKinley, a long-time developer at Cloud Imperium Games, announced his departure from the company. McKinley, who had worked on various game systems including the recent Kag refactorization, is set to join Blizzard, sparking speculation about his potential involvement in the revival of the Starcraft franchise. The video wraps up with a reminder for viewers about a giveaway and expresses gratitude for ongoing support from the community.