4.1.1 Release Candidate #2 Testing Pyro & Stanton: We Ready For Space Combat In 4.1.1?

The video provides an update on the testing of Star Citizen’s patch 4.1.1 RC #2, highlighting server configuration changes, ongoing bugs, and improvements in space combat stability, especially in Pyro. While the new content and combat experience show promise, issues like mission payout problems and target lock bugs remain, requiring further testing and fixes.

The video provides an update on the development and testing of patch 4.1.1, specifically focusing on space combat in Star Citizen. The patch is a live release candidate (RC #2) with no new features or gameplay updates, but it introduces changes to server meshing configurations, increasing the number of servers in Stanton to seven and in Pyro to three, with a player cap of 600. The speaker notes that Corp Lonen is now in its own authoritative zone, maintaining a total of 10 servers across both locations. Several known issues are highlighted, including target lock dropping at random and radar issues during space combat, which significantly affect gameplay, especially in PvE scenarios.

The video discusses some of the bugs fixed in this patch, such as vehicles going invisible after traveling through DGS, issues with mission objectives not completing correctly, and problems with mission rewards. These fixes are considered potentially resolved, but the overall experience remains affected by ongoing bugs. The focus remains on space combat, with the presenter testing various missions and activities in both Stanton and Pyro, including visiting the Idris experience tour and the Invictus Expo Hall, which did not feature new ships or content but saw improvements in weapon and armor textures.

The presenter then describes their experience with space combat missions, including hunting Polaris ships and engaging in PvP encounters. They highlight the difficulty in distinguishing between friendly and hostile players due to similar license plates and visual cues, which complicates combat. Despite these challenges, they complete a Polaris hunt and note that they did not receive the expected mission payout, indicating ongoing issues with mission reward systems. They also mention the necessity of relogging to improve performance and fix bugs, especially when transitioning between Stanton and Pyro.

In the latter part of the video, the focus shifts to testing combat missions in Pyro, including patrol and ambush missions. The presenter notes that mission rewards and offerings are identical in Stanton and Pyro, with no increased payout for doing missions in Pyro. They observe that patrol missions are less practical in Pyro due to long jump distances and time, making Stanton a better choice for such activities. Conversely, ambush missions are recommended for Pyro, as they involve fewer jumps and are more straightforward to complete solo, which the presenter successfully demonstrates.

Overall, the video concludes with an assessment of the current state of 4.1.1, emphasizing that performance in space combat is fairly stable with minimal desync in Pyro. However, major bugs like mission payout issues and target lock problems persist, affecting gameplay experience. The presenter finds the new content in Pyro promising, especially for ambush missions, but notes that some bugs still need addressing. They plan to continue testing in Pyro, including contest zones, to further evaluate performance and stability in upcoming sessions.