The video offers a comprehensive guide and testing of the fuse system on the Idris P in Star Citizen, demonstrating how pulling different fuses affects various ship systems like shields, weapons, and movement. It highlights the complexity and strategic importance of the fuse system, emphasizing its role in ship management and potential sabotage, while noting upcoming updates may alter its functionality.
The video provides a detailed guide and test of the fuse system on the Idris spaceship in Star Citizen, focusing primarily on the Idris P model. The creator conducts this test in the current 4.1.1 live patch but notes that the system may change in the upcoming 4.2 patch, promising to update viewers if any modifications occur. The video also mentions ongoing development efforts for the game, including a new patch build and expanded testing phases, highlighting the dynamic nature of Star Citizen’s updates.
The presenter begins by explaining the setup, parking the Idris in a moon’s atmosphere with all systems powered on. He then systematically explores the ship’s fuse locations, starting from the lower levels and working upward. The fuses are found in various areas such as the Argo hanger, control rooms, main deck, engine rooms, and escape pods. Each fuse’s location and potential function are examined by pulling them and observing the resulting effects on ship systems like power, shields, weapons, and movement.
Throughout the testing, it becomes clear that the fuse system is complex, with some fuses controlling specific components like turrets, shields, or cooler systems, while others have more significant effects, such as disabling the entire ship. Notably, pulling the fuse in the control room can disable the shield, and certain fuse pulls in the escape pods or engine rooms can cause the ship to drop to the ground or become completely offline. The creator emphasizes the importance of understanding fuse placement for strategic gameplay, especially in combat or emergency scenarios.
The video also highlights the interconnectedness and potential for sabotage within the fuse system. For example, pulling the fuse in the starboard escape pod disables the entire ship, while the fuse controlling the cooler only affects temperature management. The creator demonstrates how different fuse pulls impact various ship systems, including weaponry, shields, and power distribution. He notes that some fuses are only relevant to the Idris P model, such as the rear turret fuse, which is not present on the Idris M.
In conclusion, the presenter summarizes his findings with a diagram, explaining which fuses control specific ship functions. He emphasizes that the fuse system adds a layer of complexity and strategic depth to ship management, especially as engineering features are expected to become more prominent in future updates. The video ends with an enthusiastic note about the upcoming gameplay opportunities, such as managing power and systems with a crew, making the Idris a more immersive and challenging vessel to operate in Star Citizen.