4.1.1 Almost Ready for Release - Last Week in Star Citizen

The video provides a weekly update on Star Citizen’s development from April 22-25, highlighting bug fixes, gameplay content additions, and backend improvements, with a focus on patch releases and mission updates. Despite progress in stability and new features like patrol and UEE training missions, communication from the developers was noted as somewhat lacking and the week was relatively slow overall.

The video provides a detailed weekly update on the development of Star Citizen from April 22nd to April 25th. The week was relatively slow but focused on bug fixes, mission rollouts, and backend improvements. The updates began with the announcement that the roadmap updates would be returning, and the week saw the release of multiple patches aimed at improving game stability and addressing various technical issues. Monday was a quiet day, with no significant events, as it was the Monday after Easter.

On Tuesday, April 22nd, Star Citizen’s PTU (Public Test Universe) received wave five of patch 5, which primarily concentrated on bug fixes. These included resolving issues with the Redeemer ship, such as vector lock problems, display errors, and power plant replacements. Additional fixes targeted tram carriages, containers, mission descriptions, and visibility problems in hospitals. The technical team also addressed crashes on both client and server sides, marking progress toward more stable gameplay, even if these fixes were not particularly glamorous.

Wednesday marked the release of PTU wave three with patch six. This update introduced new gameplay content, including patrol and handyman missions, adding more activity for testers. Several bugs were fixed, such as inverted HUD radar, missing mission markers, cargo bugs, and shield issues on certain ships. The biggest news was the addition of three new mission types—patrol, ambush, and UEE training missions—along with four new hairstyles, expanding character customization options. The roadmap update also revealed that these new mission types had moved to a “committed” status, indicating their upcoming inclusion in the game.

Thursday saw the rollout of patch six to wave four testers, bringing further gameplay improvements. Outposts in Pyro were updated for better salvage gameplay, and the Polaris was introduced into ambush missions, replacing the Idris, which balanced these encounters. The Polaris itself received flight tuning adjustments to make it more passive and in line with its corvette role. Additionally, proximity assist was disabled by default to give players more manual control. That day, the Star Season live show aired, but it was considered a filler episode with little new information, reflecting some community frustration over the perceived lack of transparency and surprises from the developers.

The final day of the week, Friday, April 25th, featured the release of alpha 4.11 patch 7 to PTU, bringing more gameplay and balancing changes. The update improved the immersion of the collector’s freight elevator and enabled the UEE training missions, designed to introduce new players to ship combat. A new mission, “Hunt the Polaris,” was introduced, allowing players to hunt down a stolen Polaris for temporary rewards. Large ships like the 890 Jump and Reclaimer received handling adjustments, and the Polaris was further polished with increased damage output, recoil effects, and better components. Overall, the week was characterized by backend improvements and mission content rollouts, even if communication from the developers remained somewhat lacking.