4.0 New Bounty Hunting (PvE) Guide - Part.1 - Reputation Guide & Bugs [4k]

The video introduces the new bounty hunting system in Alpha 4.0, highlighting increased payouts for missions and a revamped reputation system that requires players to complete certifications for higher-level missions. However, it also addresses significant bugs affecting gameplay, such as issues with mission tracking and quantum travel, urging players to be patient as they adapt to these changes.

In the video, the host introduces the new bounty hunting system in Alpha 4.0, emphasizing that it serves as a fresh start for players looking to earn in-game currency (AU) quickly. The host notes that bounty hunting is among the easiest ways to begin this grind, but the new release has introduced significant bugs that affect gameplay. The video is part one of a three-part series aimed at providing a comprehensive guide to bounty hunting in 4.0, focusing on missions and reputation mechanics.

One of the major changes highlighted is the increase in payouts for bounty hunting missions. For example, the payout for a very low-risk target (CS1) mission has risen from approximately 4,000 AU to 17,250 AU, more than doubling the previous amount. As players progress through various reputation levels, they unlock higher-risk missions with escalating payouts, such as the high-risk target (CS4) missions paying 42,000 AU and the extreme risk targets (CS6) yet to be fully explored due to ongoing bugs affecting mission availability.

The host explains the reputation system, detailing how players must complete certain certifications to unlock higher levels of bounty hunting missions. Each reputation tier corresponds to specific mission types, with the payouts reflecting the risk level. However, players must also be aware that the cost of items in the game has significantly increased, meaning that while they earn money faster, expenses will also rise, making it unclear if the overall changes are beneficial.

A key feature of the new bounty hunting system is the ability to share missions among group members without dividing the payout or reputation gains. This means that regardless of the number of players involved, everyone receives the full payout and reputation benefits from a shared mission. However, the host clarifies that only players at the same or lower reputation levels can access shared missions, which is a change from previous systems where anyone could accept any mission regardless of their reputation.

The video concludes with a discussion of the various bugs currently plaguing the bounty hunting experience, including issues with quantum travel and mission tracking. Players may find themselves unable to accept or abandon missions due to these bugs, causing frustration. The host encourages viewers to be patient and persistent while navigating the current state of bounty hunting in 4.0, promising more guides and updates in future videos to help players adapt to the new system.