The video reviews the Alpha 4.0.1 PTU bug fixes, highlighting improvements in Quantum travel, vehicle persistence, and mission marker functionality, while still noting persistent issues like mission tracking inconsistencies and aspect ratio settings not working properly. The host tests various missions and vehicle systems, expressing enjoyment despite the ongoing challenges in the game.
In the video, the host continues testing the Alpha 4.0.1 PTU bug fixes, focusing on various issues related to Quantum travel and vehicle handling. The host demonstrates traveling from Microtech to Crusader aboard a Polaris ship, highlighting that while there were some Quantum jump issues, such as difficulty initiating jumps, the transition between authoritative zones has improved, as vehicles no longer disappear during travel. The host successfully arrives at Area 18 with all vehicles intact, though they encounter a new sound bug related to radar alerts.
The video also addresses several persistent bugs, including player desynchronization, NPC overpopulation in certain areas, and issues with mission markers. The host notes that mission rewards are now fairly distributed among party members, which is a significant improvement. However, there are still problems with the aspect ratio settings not functioning properly, which affects how information is displayed on the screen, particularly for ultra-wide monitors.
The host tests various mission types, such as salvage and bounty hunting, and observes that mission markers are now appearing correctly on both the HUD and star map. However, there is still a bug where tracking missions can switch unexpectedly during Quantum jumps, requiring players to manually re-track their missions. This inconsistency remains a frustrating issue for players trying to complete missions efficiently.
In addition to mission-related bugs, the host tests the functionality of turrets and missile systems on the Polaris. They discover that the targeting systems are working as intended, and the torpedoes now function correctly, including a visually appealing splash effect when fired into water. The host also explores some outposts in the Pyro system, checking for issues related to falling through the planet, which have been problematic in previous versions.
Overall, the video showcases a mix of improvements and ongoing issues in the Alpha 4.0.1 PTU. While there are notable fixes, such as vehicle persistence during Quantum travel and better mission marker functionality, several bugs remain, particularly concerning mission tracking and aspect ratio settings. The host concludes the video by continuing to explore and test various aspects of the game, expressing a sense of enjoyment despite the challenges.